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PHB2 general feats review (heroic tier)
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<blockquote data-quote="Obryn" data-source="post: 4725794" data-attributes="member: 11821"><p>I don't expect anyone to take it, either. It's a weird flavor feat, IMHO.</p><p></p><p></p><p>It's not really specifically for Wizards. Many leaders and controller-leaders (like Artificers) have bursts and blasts that hurt enemies and help allies. I don't really think it's broken for anyone, and it's useful to a few specific classes.</p><p></p><p></p><p>I actually disagree. This is one of my favorite feats, and I can completely see it working. "Hey, you two! Get his shield out of the way so I can shoot him!" I think it's the first time missile rogues have been even remotely useful.</p><p></p><p></p><p>It's at least a big enough bonus to make the maneuver worthwhile. More a flavor feat than anything, I can still see the point. Much like bull rush in general, though, you're better off having a Power for it.</p><p></p><p></p><p>I don't think it's at all gamebreaking... It just brings crappy basic attacks almost up to par with decent at-will attacks. Really, it's just an expanded Intelligent Blademaster. It'll rock for Charisma paladins, some rogues, Swordmages, and Spiral Tower wizards.</p><p></p><p>I can't see it as broken because, simply put, basic attacks aren't that great. It's a pretty big bonus with a kind of attack you probably aren't making on purpose anyway. It's more a de-hosing of some specific classes.</p><p></p><p></p><p>Really? I have some players who I think will take this feat. I approve of it in general, since it will keep the repeated Short Rests down. I'm a fan, much like I am of the Bard's Song of Rest.</p><p></p><p></p><p>In 4e, Bow/Crossbow is like Axe/Sword. Crossbows do less damage, but have a higher to-hit. Unlike in 3e, where crossbows had a few mechanical advantages like higher damage dice and simple weapon status, that's basically the difference. They'd be balanced against each other if crossbows didn't have that pesky long reload time. I love this feat, since it means a crossbow is now a viable weapon, even if you don't get the magic speed-loading variety. (Which is how my group's artificer currently copes with it.)</p><p></p><p></p><p>Any resistance is bound to be at least 5, so this is almost like negating part of the resistance. At any rate, resistance to fire is the second-most-common resistance (next to necrotic), so I'm in favor of it. I don't think it negates tactics so much as it makes fire a reasonable choice. Before this feat, anyone who does anything with fire when they could do something else was basically making a poor choice. After this feat? Well, at least it's on the map.</p><p></p><p></p><p>You got 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't see anything really ban-worthy. I don't know that all of them are incredible, but then again, 4e feats generally <em>aren't.</em></p><p></p><p>With that said, I did houserule expertise, as endlessly discussed elsewhere. The feat doesn't exist as such right now.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4725794, member: 11821"] I don't expect anyone to take it, either. It's a weird flavor feat, IMHO. It's not really specifically for Wizards. Many leaders and controller-leaders (like Artificers) have bursts and blasts that hurt enemies and help allies. I don't really think it's broken for anyone, and it's useful to a few specific classes. I actually disagree. This is one of my favorite feats, and I can completely see it working. "Hey, you two! Get his shield out of the way so I can shoot him!" I think it's the first time missile rogues have been even remotely useful. It's at least a big enough bonus to make the maneuver worthwhile. More a flavor feat than anything, I can still see the point. Much like bull rush in general, though, you're better off having a Power for it. I don't think it's at all gamebreaking... It just brings crappy basic attacks almost up to par with decent at-will attacks. Really, it's just an expanded Intelligent Blademaster. It'll rock for Charisma paladins, some rogues, Swordmages, and Spiral Tower wizards. I can't see it as broken because, simply put, basic attacks aren't that great. It's a pretty big bonus with a kind of attack you probably aren't making on purpose anyway. It's more a de-hosing of some specific classes. Really? I have some players who I think will take this feat. I approve of it in general, since it will keep the repeated Short Rests down. I'm a fan, much like I am of the Bard's Song of Rest. In 4e, Bow/Crossbow is like Axe/Sword. Crossbows do less damage, but have a higher to-hit. Unlike in 3e, where crossbows had a few mechanical advantages like higher damage dice and simple weapon status, that's basically the difference. They'd be balanced against each other if crossbows didn't have that pesky long reload time. I love this feat, since it means a crossbow is now a viable weapon, even if you don't get the magic speed-loading variety. (Which is how my group's artificer currently copes with it.) Any resistance is bound to be at least 5, so this is almost like negating part of the resistance. At any rate, resistance to fire is the second-most-common resistance (next to necrotic), so I'm in favor of it. I don't think it negates tactics so much as it makes fire a reasonable choice. Before this feat, anyone who does anything with fire when they could do something else was basically making a poor choice. After this feat? Well, at least it's on the map. You got 'em. :) I don't see anything really ban-worthy. I don't know that all of them are incredible, but then again, 4e feats generally [I]aren't.[/I] With that said, I did houserule expertise, as endlessly discussed elsewhere. The feat doesn't exist as such right now. -O [/QUOTE]
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