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General Tabletop Discussion
*Pathfinder & Starfinder
PHB2 general feats review (heroic tier)
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<blockquote data-quote="Doctor Proctor" data-source="post: 4726889" data-attributes="member: 78547"><p>Well, there's two differences here.  The <em>Player's Handbook 2</em> is not just "another splatbook", it <em>is</em> a core book.  Technically Martial Power is too, but it's more of an outlier than the PHB 2.</p><p></p><p>Secondly, there's a difference between letting things and then deciding "Hmm, this isn't working out too great" and saying "Hmm, I don't like the looks of this.  Instant ban."</p><p></p><p>The DM that I play with tends to have a bit of a hair trigger about things too, and I'm constantly trying to talk to him about stuff.  For example, he was going to make Masterwork Armor super rare and <em>very</em> hard to get a hold of...but he was just making this decision as a gut reaction to things like Godplate without ever seeing it in play or really looking at the math.  </p><p></p><p>Once I was able to show him the math and how Masterwork Heavy Armor essentially allows the Heavy Armor users to keep up with the DEX users, he understood why he was being too quick to take it out, and let it back in for the most part.  There's still some little "extra" things we might have to do to get it, but it's not longer stuff like "You want Tarrasque Plate?  Kill a Tarrasque." sort of stuff.</p><p></p><p>This is why being too quick with the banhammer can be a bad thing.  It's usually a lot better to let something in first, see how it works, and then take it out if it's OP.  If you want to let your players know that ahead of time, that's cool...but at least then they get a chance to try it and see if it works well in the system or not.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4726889, member: 78547"] Well, there's two differences here. The [I]Player's Handbook 2[/I] is not just "another splatbook", it [I]is[/I] a core book. Technically Martial Power is too, but it's more of an outlier than the PHB 2. Secondly, there's a difference between letting things and then deciding "Hmm, this isn't working out too great" and saying "Hmm, I don't like the looks of this. Instant ban." The DM that I play with tends to have a bit of a hair trigger about things too, and I'm constantly trying to talk to him about stuff. For example, he was going to make Masterwork Armor super rare and [I]very[/I] hard to get a hold of...but he was just making this decision as a gut reaction to things like Godplate without ever seeing it in play or really looking at the math. Once I was able to show him the math and how Masterwork Heavy Armor essentially allows the Heavy Armor users to keep up with the DEX users, he understood why he was being too quick to take it out, and let it back in for the most part. There's still some little "extra" things we might have to do to get it, but it's not longer stuff like "You want Tarrasque Plate? Kill a Tarrasque." sort of stuff. This is why being too quick with the banhammer can be a bad thing. It's usually a lot better to let something in first, see how it works, and then take it out if it's OP. If you want to let your players know that ahead of time, that's cool...but at least then they get a chance to try it and see if it works well in the system or not. [/QUOTE]
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