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General Tabletop Discussion
*Pathfinder & Starfinder
PHB2 general feats review (heroic tier)
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<blockquote data-quote="Obryn" data-source="post: 4726915" data-attributes="member: 11821"><p>I think that's kind of a spurious argument. 4e's PHB2 is no more "core" than 3e's PHB2 in the way you're describing.</p><p></p><p>I don't think "core" in this context means anything other than "It's largely setting-neutral, so drop it in anywhere!" It's not core as in "It's essential for the game!" And, by definition, if it's not essential, you don't lose anything if you get rid of it. 4e without splatbooks is a perfectly playable, complete game.</p><p></p><p>With that said, I agree that swinging the splatbook banhammer around prematurely doesn't help anyone. I'd much rather give everything a shot, then decide for myself. (Heck, I'm even doing this with Battlerager Vigor...) My players are easy to work with, and I'll let them know when something is experimental.</p><p></p><p>Also, as I said above, by my read nothing in PHB2 (apart from Expertise) is noticeably power-creepish. :shrug: All I can say is that I'd allow all of it, and that I can't see a mechanical reason to ban any of it. In fact, I see a lot of logic behind many of the existing feats - even Melee Training. But if a group wants to ban stuff, it's their game - I might disagree and debate it, but if that's how they play, it's pretty much irrelevant.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4726915, member: 11821"] I think that's kind of a spurious argument. 4e's PHB2 is no more "core" than 3e's PHB2 in the way you're describing. I don't think "core" in this context means anything other than "It's largely setting-neutral, so drop it in anywhere!" It's not core as in "It's essential for the game!" And, by definition, if it's not essential, you don't lose anything if you get rid of it. 4e without splatbooks is a perfectly playable, complete game. With that said, I agree that swinging the splatbook banhammer around prematurely doesn't help anyone. I'd much rather give everything a shot, then decide for myself. (Heck, I'm even doing this with Battlerager Vigor...) My players are easy to work with, and I'll let them know when something is experimental. Also, as I said above, by my read nothing in PHB2 (apart from Expertise) is noticeably power-creepish. :shrug: All I can say is that I'd allow all of it, and that I can't see a mechanical reason to ban any of it. In fact, I see a lot of logic behind many of the existing feats - even Melee Training. But if a group wants to ban stuff, it's their game - I might disagree and debate it, but if that's how they play, it's pretty much irrelevant. -O [/QUOTE]
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