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PHB2 multiclassing uneven-ness?
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<blockquote data-quote="Psikus" data-source="post: 4720413" data-attributes="member: 66049"><p>Although this is certainly one of the weakest multiclass feats, it's not without its uses, either. The bonus "to your next damage roll" gets a lot better when you consider area effects. For a controller who uses it when hitting 3-4 guys on a burst, the damage boost would be slightly below that of ranger or rogue multiclass.</p><p></p><p></p><p></p><p>I think this one is pretty good, and dual wielding characters in particular would love it, if they could afford the feat.</p><p></p><p></p><p></p><p>The druid and shaman cases are special. You get at-will use for some awesome, class defining features. However, you will lack the tools for properly exploiting them. Wild Shape spam allows 'free' shifts every other turn, but without at-will beast basic attacks, you will lose the ability to make OAs or other immediate powers. The spirit companion, on the other hand, is much less interesting without at-will OA powers.</p><p></p><p>Why should druid and shaman offer those features, by the way? You have to look at each class' power selection for the answer. One of the main points of multiclassing is gaining access to new powers. Both druid beast powers and shaman spirit powers are impossible to use without the appropiate feature. And roughly half the powers for each class have those keywords! Overall, I think it was a nice solution.</p><p></p><p>Also, as we are commenting iregularities on multiclass feats, I can't help pointing out the Avenger one as the most potentially broken. Two turns of rerolled attacks in melee can wreak real havoc, if you try hard enough.</p></blockquote><p></p>
[QUOTE="Psikus, post: 4720413, member: 66049"] Although this is certainly one of the weakest multiclass feats, it's not without its uses, either. The bonus "to your next damage roll" gets a lot better when you consider area effects. For a controller who uses it when hitting 3-4 guys on a burst, the damage boost would be slightly below that of ranger or rogue multiclass. I think this one is pretty good, and dual wielding characters in particular would love it, if they could afford the feat. The druid and shaman cases are special. You get at-will use for some awesome, class defining features. However, you will lack the tools for properly exploiting them. Wild Shape spam allows 'free' shifts every other turn, but without at-will beast basic attacks, you will lose the ability to make OAs or other immediate powers. The spirit companion, on the other hand, is much less interesting without at-will OA powers. Why should druid and shaman offer those features, by the way? You have to look at each class' power selection for the answer. One of the main points of multiclassing is gaining access to new powers. Both druid beast powers and shaman spirit powers are impossible to use without the appropiate feature. And roughly half the powers for each class have those keywords! Overall, I think it was a nice solution. Also, as we are commenting iregularities on multiclass feats, I can't help pointing out the Avenger one as the most potentially broken. Two turns of rerolled attacks in melee can wreak real havoc, if you try hard enough. [/QUOTE]
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PHB2 multiclassing uneven-ness?
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