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PHB2 only adventuring party
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<blockquote data-quote="Wik" data-source="post: 3372628" data-attributes="member: 40177"><p>Dragon Shaman actually does a pretty good job at healing, especially at lower levels (and at higher levels, the beguiler can take up the healing mantle, thanks to his high use magic device). Our dragon shaman, up until about 4th level, made it a point to use his healing aura to keep the group at half health. And his DR aura meant that the group suffered less damage during combat.</p><p></p><p>In our Savage Tide game, the dragon shaman (at 2nd level) was responsible for the group getting through a dungeon in one straight siege, as opposed to making multiple forays in.</p><p></p><p>***</p><p></p><p>The beguiler is definately weak in combat, but with a clever player, it can be a lot of fun. Our Goliath Fighter really wants his character to die so he can play a half-elven beguiler. Unfortunately, the beguiler lacks the "bang" that can come from sneak attack damage. A rogue + a fighter can inflict a lot of damage in a short amount of time that a beguiler and a fighter can't cover. So there's a niche that isn't filled.</p><p></p><p>I haven't actually seen a beguiler in play, though. Something tells me they'll get creamed in a fight, what with their abysmal AC's and very little in the way of defensive powers.</p><p></p><p>***</p><p></p><p>Duskblades were one of those classes that I ignored at first, but seem DAMN AWESOME now that I've actually made a few. They aren't really arcane, and they aren't really melee. I think they'd be good with the knight in the group - the duskblade could come in and deal some damage.</p><p></p><p>***</p><p></p><p>Don't like knights, though. THey are the one class I really don't wanna see anyone in my group play. Can't help you there.</p><p></p><p>***</p><p></p><p>From a glance, the biggest niche that isn't filled has nothing to do with healing potential (it's pretty easy to come across healing... our group has a paladin and a dragon shaman, and healing has NEVER been a problem) but rather with buffing. That knight, for all his great defensive potential, is nothing compared to a fighter with one or two buffs on him.</p></blockquote><p></p>
[QUOTE="Wik, post: 3372628, member: 40177"] Dragon Shaman actually does a pretty good job at healing, especially at lower levels (and at higher levels, the beguiler can take up the healing mantle, thanks to his high use magic device). Our dragon shaman, up until about 4th level, made it a point to use his healing aura to keep the group at half health. And his DR aura meant that the group suffered less damage during combat. In our Savage Tide game, the dragon shaman (at 2nd level) was responsible for the group getting through a dungeon in one straight siege, as opposed to making multiple forays in. *** The beguiler is definately weak in combat, but with a clever player, it can be a lot of fun. Our Goliath Fighter really wants his character to die so he can play a half-elven beguiler. Unfortunately, the beguiler lacks the "bang" that can come from sneak attack damage. A rogue + a fighter can inflict a lot of damage in a short amount of time that a beguiler and a fighter can't cover. So there's a niche that isn't filled. I haven't actually seen a beguiler in play, though. Something tells me they'll get creamed in a fight, what with their abysmal AC's and very little in the way of defensive powers. *** Duskblades were one of those classes that I ignored at first, but seem DAMN AWESOME now that I've actually made a few. They aren't really arcane, and they aren't really melee. I think they'd be good with the knight in the group - the duskblade could come in and deal some damage. *** Don't like knights, though. THey are the one class I really don't wanna see anyone in my group play. Can't help you there. *** From a glance, the biggest niche that isn't filled has nothing to do with healing potential (it's pretty easy to come across healing... our group has a paladin and a dragon shaman, and healing has NEVER been a problem) but rather with buffing. That knight, for all his great defensive potential, is nothing compared to a fighter with one or two buffs on him. [/QUOTE]
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