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PHB2 only adventuring party
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<blockquote data-quote="*eh*" data-source="post: 3374468" data-attributes="member: 50348"><p>I'm also playing a Beguiler in Savage Tide. 1st-3rd so far.</p><p></p><p>Race: I went Human for all the usual reasons, but I'm regretting not chosing Whisper Gnome. Go on, be nice, make the character a Whisper Gnome (Races of Stone, p.94). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Combat: You're absolutely right about being pummelled in combat. Not only do the spells not affect Constructs, Oozes, Plants, Undead and Vermin, which you see a lot, but most of the Enchantment spells are all or nothing. And when they're nothing then that leaves the rest of the party with a big problem. I would advise having enough Strength to wear Light Armour, maxing out Escape Artist for pesky grapplers and thinking of something clever to do when the spells are of no use. We were thinking a backpack full of Tanglefoot Bags, though we haven't yet tried that out. I'm not sure that turning a Beguiler into a second-rate archer is really a useful thing to do, but at least it gives them something to do...</p><p></p><p>Otherwise the Beguiler makes an excellent Rogue replacement, and you can either go for social skills with Enchantment to back you up or sneaky skills with Illusion in support.</p><p></p><p>Finally, we had a Dragon Shaman for one or two sessions and while I'm a fan of the healing aura in theory, in practise starting a fight with everyone in the party on half hit points is not so great. You need some more healing.</p></blockquote><p></p>
[QUOTE="*eh*, post: 3374468, member: 50348"] I'm also playing a Beguiler in Savage Tide. 1st-3rd so far. Race: I went Human for all the usual reasons, but I'm regretting not chosing Whisper Gnome. Go on, be nice, make the character a Whisper Gnome (Races of Stone, p.94). :) Combat: You're absolutely right about being pummelled in combat. Not only do the spells not affect Constructs, Oozes, Plants, Undead and Vermin, which you see a lot, but most of the Enchantment spells are all or nothing. And when they're nothing then that leaves the rest of the party with a big problem. I would advise having enough Strength to wear Light Armour, maxing out Escape Artist for pesky grapplers and thinking of something clever to do when the spells are of no use. We were thinking a backpack full of Tanglefoot Bags, though we haven't yet tried that out. I'm not sure that turning a Beguiler into a second-rate archer is really a useful thing to do, but at least it gives them something to do... Otherwise the Beguiler makes an excellent Rogue replacement, and you can either go for social skills with Enchantment to back you up or sneaky skills with Illusion in support. Finally, we had a Dragon Shaman for one or two sessions and while I'm a fan of the healing aura in theory, in practise starting a fight with everyone in the party on half hit points is not so great. You need some more healing. [/QUOTE]
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