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<blockquote data-quote="TwinBahamut" data-source="post: 4746962" data-attributes="member: 32536"><p>I really am skeptical of all of these claims that hundreds of thousands of sales is somehow bad. I mean, ignoring the point that hundreds of thousands of sales in of itself means millions of dollars in revenue, and that three print runs pretty much has to mean that they have covered all of their costs and are making profit, it seems to be a quite good ratio of sales...</p><p></p><p>To make the comparison, let me pull out videogame sale numbers.</p><p></p><p>There have been about 100 million Nintendo DS portable consoles sold so far worldwide. Even assuming that some of these are people upgrading from the original DS to the DS Lite, or replacing a damaged unit, you probably still get more than 70 million different people who own a DS.</p><p></p><p>The Diamond and Pearl versions of Pokemon sold a combined total of 16.79 million copies, about 23% of my guess of the total market of Nintendo DS owners. It also happens to be the ninth highest selling game of the entire decade, and an absolutely smashing financial success by any conceivable metric. The best selling Grand Theft Auto game of the decade, GTA: San Andreas, hit about 13% of the overall PS2 market. Again, it is a mind-blowing commercial success. Anything short of these games and the percentage falls off dramatically.</p><p></p><p>Generally, even for the videogame market, which is <em>much</em> larger than the D&D market, having more that a million units sold on a videogame over the course of several years is a major milestone only really achieved by the best games. Claiming that 4E needs to have millions of sales in both a much smaller market and a much smaller timeframe (when D&D is better suited to long-term sales than any videogame) in order to be "successful" is absurd.</p><p></p><p>Really, it seems quite clear to me that WotC is achieving its basic goals of selling books and being profitable. This vague idea that they need to force out older editions and make 4E the one true game in order to be a "success" is the ridiculous idea. Why should that be their goal? Why do people even think they are attempting to do so, or even care if they do so? I mean, people are happy to blame "Hasbro corporate suits", but wouldn't such people be more interested in present sales and profitability rather than changing what edition of the game people are playing?</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4746962, member: 32536"] I really am skeptical of all of these claims that hundreds of thousands of sales is somehow bad. I mean, ignoring the point that hundreds of thousands of sales in of itself means millions of dollars in revenue, and that three print runs pretty much has to mean that they have covered all of their costs and are making profit, it seems to be a quite good ratio of sales... To make the comparison, let me pull out videogame sale numbers. There have been about 100 million Nintendo DS portable consoles sold so far worldwide. Even assuming that some of these are people upgrading from the original DS to the DS Lite, or replacing a damaged unit, you probably still get more than 70 million different people who own a DS. The Diamond and Pearl versions of Pokemon sold a combined total of 16.79 million copies, about 23% of my guess of the total market of Nintendo DS owners. It also happens to be the ninth highest selling game of the entire decade, and an absolutely smashing financial success by any conceivable metric. The best selling Grand Theft Auto game of the decade, GTA: San Andreas, hit about 13% of the overall PS2 market. Again, it is a mind-blowing commercial success. Anything short of these games and the percentage falls off dramatically. Generally, even for the videogame market, which is [i]much[/i] larger than the D&D market, having more that a million units sold on a videogame over the course of several years is a major milestone only really achieved by the best games. Claiming that 4E needs to have millions of sales in both a much smaller market and a much smaller timeframe (when D&D is better suited to long-term sales than any videogame) in order to be "successful" is absurd. Really, it seems quite clear to me that WotC is achieving its basic goals of selling books and being profitable. This vague idea that they need to force out older editions and make 4E the one true game in order to be a "success" is the ridiculous idea. Why should that be their goal? Why do people even think they are attempting to do so, or even care if they do so? I mean, people are happy to blame "Hasbro corporate suits", but wouldn't such people be more interested in present sales and profitability rather than changing what edition of the game people are playing? [/QUOTE]
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