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PHB2 Variant Druids and Con Items
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<blockquote data-quote="Robert Ranting" data-source="post: 3013548" data-attributes="member: 28906"><p>To start off with, I'm not terribly familiar with 3.5 (I've been playing Arcana Unearthed/Evolved since 2003) but PHB2 had some interesting variants that made me want to pick it up. Among them is the "Shifter" variant Druid, which I have been working on converting for use in AE. I have a player interested in testing this new variant for the next game I run, but there has been some concern about the way in which magic items interact with forms. In particular, my concern is that with the current party make-up, the Druid is likely to be one of the melee frontliners, alongside the "Monk" of the party, and therefore, a Constitution Enhancement item would be of great use to him in filling this role.</p><p></p><p>Now, the text clearly states that any item worn by the druid when he shifts is incorporated into the body, and ceases to function. My question is, are there any ways around this? For example, could the Druid shift into say, Ferocious Slayer Form before a fight, and have another PC place a Con enhancement item around this new form's neck? Or is there a magic item that would allow a Druid to keep an item active even while in animal form? If I were to create such a thing, how should it be priced? The campaign is going to start at 5th level and probably make it up to 12th (I'm running Monte Cook's Banewarrens and Bruce Cordell's If Thoughts Could Kill as the 'adventure path') so I would like to make the item affordable for the Druid's player if at all possible.</p><p></p><p>Any help or suggestions you could provide would be much appreciated.</p><p></p><p>Robert "Last Time I played a Druid was 3.0, Core Books Only" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3013548, member: 28906"] To start off with, I'm not terribly familiar with 3.5 (I've been playing Arcana Unearthed/Evolved since 2003) but PHB2 had some interesting variants that made me want to pick it up. Among them is the "Shifter" variant Druid, which I have been working on converting for use in AE. I have a player interested in testing this new variant for the next game I run, but there has been some concern about the way in which magic items interact with forms. In particular, my concern is that with the current party make-up, the Druid is likely to be one of the melee frontliners, alongside the "Monk" of the party, and therefore, a Constitution Enhancement item would be of great use to him in filling this role. Now, the text clearly states that any item worn by the druid when he shifts is incorporated into the body, and ceases to function. My question is, are there any ways around this? For example, could the Druid shift into say, Ferocious Slayer Form before a fight, and have another PC place a Con enhancement item around this new form's neck? Or is there a magic item that would allow a Druid to keep an item active even while in animal form? If I were to create such a thing, how should it be priced? The campaign is going to start at 5th level and probably make it up to 12th (I'm running Monte Cook's Banewarrens and Bruce Cordell's If Thoughts Could Kill as the 'adventure path') so I would like to make the item affordable for the Druid's player if at all possible. Any help or suggestions you could provide would be much appreciated. Robert "Last Time I played a Druid was 3.0, Core Books Only" Ranting [/QUOTE]
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