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PHB2 vs. Arcana Evolved
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<blockquote data-quote="Voadam" data-source="post: 3290424" data-attributes="member: 2209"><p>I have AU, the nondeluxe version of AE and I have the PHII.</p><p></p><p>I like the AU's racial class levels and the unfettered swashbuckler class (the best swashbuckler class I've seen) a lot. I'm playing a giant racial class character in a Greyhawk Age of Worms D&D game right now. I used the unfettered as an NPC bad guy in my high level. I was playing a giant warmain in an FR D&D game for a while and he fit in well I thought. I made a celestial littorian werelion for a planar game that never happened.</p><p></p><p>I like the PHII's class variants a lot and the new classes are pretty nifty. I'm playing a beguiler in a Greyhawk Savage Tide game right now. I also play a ranger with the PHII variant in a game right now and played a variant hexblade in a previous game. One of the PCs in my game used to play a knight. Other PCs in games I've played in have played dragon shamans, knights, and duskblades. The dragon shaman's mechanics and flavor seem significantly out of sync though.</p><p></p><p>I never really got into the AU magic system, it is a bunch of new classes with enhanceable spells but everybody knows every spell on their list which I don't like. The variety comes from class lists and feats. I do like how their spellcasting classes stack caster level and slots for multiclassing though.</p><p></p><p>AU and PH both have a bunch of neat feats.</p><p></p><p>AU has neat weapon templates, new exotic weapon types that can be applied to any weapon similar to special materials or masterwork.</p><p></p><p>I could care less about PHII affiliations and mechanics for remaking characters or the character RP advice.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3290424, member: 2209"] I have AU, the nondeluxe version of AE and I have the PHII. I like the AU's racial class levels and the unfettered swashbuckler class (the best swashbuckler class I've seen) a lot. I'm playing a giant racial class character in a Greyhawk Age of Worms D&D game right now. I used the unfettered as an NPC bad guy in my high level. I was playing a giant warmain in an FR D&D game for a while and he fit in well I thought. I made a celestial littorian werelion for a planar game that never happened. I like the PHII's class variants a lot and the new classes are pretty nifty. I'm playing a beguiler in a Greyhawk Savage Tide game right now. I also play a ranger with the PHII variant in a game right now and played a variant hexblade in a previous game. One of the PCs in my game used to play a knight. Other PCs in games I've played in have played dragon shamans, knights, and duskblades. The dragon shaman's mechanics and flavor seem significantly out of sync though. I never really got into the AU magic system, it is a bunch of new classes with enhanceable spells but everybody knows every spell on their list which I don't like. The variety comes from class lists and feats. I do like how their spellcasting classes stack caster level and slots for multiclassing though. AU and PH both have a bunch of neat feats. AU has neat weapon templates, new exotic weapon types that can be applied to any weapon similar to special materials or masterwork. I could care less about PHII affiliations and mechanics for remaking characters or the character RP advice. [/QUOTE]
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