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PHB2 vs. Arcana Evolved
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<blockquote data-quote="BryonD" data-source="post: 3294643" data-attributes="member: 957"><p>You appear to be assuming that the issues are limited to those you listed.</p><p>Further, I disagree that all these issues were WELL addressed in AE.</p><p></p><p></p><p>I don't get it either. But it seems a significant fraction of AE players DO use the base setting. Thus, it is a perfectly valid to discuss that context.</p><p>Also, I certainly never said I don't use the classes in D&D. I DO use a few of them. Others I just a) don't like, b) feel "re-invented the wheel pointlessly", or c) are to tied to the setting to be worth the bother. Is it easy to remove the setting ties? In most cases yes. But why bother? Frankly, I don't find the value added in the parts that are required to make it worthwhile. Why use something I need to mod at all when I've got a stack of ready to go stuff on my shelf? There are lots of minor examples, but since you brought up magic I'll point that one out as a big one. I've read through it a few times and just never felt at all motivated to bother. There is no added value to me. A different system for psionics goes to point buy and a different feel for a different kind of power. But two different systems to get to the same arcane spellcraft end is not a selling point for me. If the system blew me away then I'd readily consider it. It doesn't.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3294643, member: 957"] You appear to be assuming that the issues are limited to those you listed. Further, I disagree that all these issues were WELL addressed in AE. I don't get it either. But it seems a significant fraction of AE players DO use the base setting. Thus, it is a perfectly valid to discuss that context. Also, I certainly never said I don't use the classes in D&D. I DO use a few of them. Others I just a) don't like, b) feel "re-invented the wheel pointlessly", or c) are to tied to the setting to be worth the bother. Is it easy to remove the setting ties? In most cases yes. But why bother? Frankly, I don't find the value added in the parts that are required to make it worthwhile. Why use something I need to mod at all when I've got a stack of ready to go stuff on my shelf? There are lots of minor examples, but since you brought up magic I'll point that one out as a big one. I've read through it a few times and just never felt at all motivated to bother. There is no added value to me. A different system for psionics goes to point buy and a different feel for a different kind of power. But two different systems to get to the same arcane spellcraft end is not a selling point for me. If the system blew me away then I'd readily consider it. It doesn't. [/QUOTE]
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