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PHB2 = World of Warcraft D&D?
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<blockquote data-quote="Sejs" data-source="post: 3054458" data-attributes="member: 4910"><p>Hey Jeremy, welcome back.</p><p></p><p>Yes, the MMO/WoW comparison's been made before. No, it's not entirely accurate, but whatever. (Besides, wouldn't the dragon shaman actually be closer to the paladin from diablo 2? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Anyway, you'll have to excuse some folks if they get a tad worked up over the issue as it's gotten a little long in the tooth and not all of the threads were exactly polite. </p><p></p><p>With regard of some of your other points, nah, much of the book doesn't come across as MMOish at all. There're examples of various personality archtypes one might explore, discussions into most of the existing classes, usually with some alterative class features included. Sections on parties, adventuring companies, affiliations, teamwork benefits & training, and so on. A lot of the book is put down to making it so your character feels more a part of the game world rather than seperated from it like a chesspiece and the board. The retraining rules are in place to help prevent some of the idea that you absolutly have to get your character's 'build' right from your first step out of the gate. You want to join the Knights of the Silver Stag, but they require all their members to be accomplished trackers? You can spend some time training with a mentor and learning how to track without having to have the feat magically pop up from time you spend monster killing and princess saving. </p><p></p><p>Doesn't really seem that WoW-ish to me, frankly.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3054458, member: 4910"] Hey Jeremy, welcome back. Yes, the MMO/WoW comparison's been made before. No, it's not entirely accurate, but whatever. (Besides, wouldn't the dragon shaman actually be closer to the paladin from diablo 2? :p ) Anyway, you'll have to excuse some folks if they get a tad worked up over the issue as it's gotten a little long in the tooth and not all of the threads were exactly polite. With regard of some of your other points, nah, much of the book doesn't come across as MMOish at all. There're examples of various personality archtypes one might explore, discussions into most of the existing classes, usually with some alterative class features included. Sections on parties, adventuring companies, affiliations, teamwork benefits & training, and so on. A lot of the book is put down to making it so your character feels more a part of the game world rather than seperated from it like a chesspiece and the board. The retraining rules are in place to help prevent some of the idea that you absolutly have to get your character's 'build' right from your first step out of the gate. You want to join the Knights of the Silver Stag, but they require all their members to be accomplished trackers? You can spend some time training with a mentor and learning how to track without having to have the feat magically pop up from time you spend monster killing and princess saving. Doesn't really seem that WoW-ish to me, frankly. [/QUOTE]
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