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PHB2 = World of Warcraft D&D?
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<blockquote data-quote="Agent Oracle" data-source="post: 3055266" data-attributes="member: 40076"><p>Actually, the Knight's challenge isn't really about holding aggro, (incidentally, it's a term that i never heard before WoW came out. Excluding Steve Irwin's crocodile rival..)</p><p></p><p>1st challenge: Straight + to hit / + to damage / + to will save Vs. targeted enemy. Like a ranger's favored enemy, only it dosn't work on multiple opposed foes at once.</p><p></p><p>2nd challenge: Immediately be targeted by the strongest enemy (or enemies) in 100 feet. He does NOT have to behave like he's mindless though, he can stay in melee against an ally of yours, and still attack him (even though he'd prefer to be hitting the knight), or play keep-away by using ranged weapons or whatever.</p><p></p><p>3rd challenge: Bonus to saves Vs. fear effects for your allies.</p><p></p><p>4th challenge: Makes enemies shaken.</p><p></p><p>5th challenge: Extra saving throws Vs. mind-affecting spells or abilities.</p><p></p><p>6th challenge: Stay on your feet even after -10 hit points. A form of technical immortality (as long as there is a really good healer nearby)</p><p></p><p>As for the dragon shaman: He's an interesting class: His powers are almost universally based around maintaining party cohesion, since everything he can do is in a tight radius. I currently have one player of a Dragon Shaman in my Dragonstar / Traveler campaign. At 1st level, the "fast healing" aura is almost laughably weak, but within 4 levels his powers blossom. the simple fast healing aura has saved the entire party on several occasions when no clerical or medical services could be found. And the energy resistances are nothing to sneeze at either.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3055266, member: 40076"] Actually, the Knight's challenge isn't really about holding aggro, (incidentally, it's a term that i never heard before WoW came out. Excluding Steve Irwin's crocodile rival..) 1st challenge: Straight + to hit / + to damage / + to will save Vs. targeted enemy. Like a ranger's favored enemy, only it dosn't work on multiple opposed foes at once. 2nd challenge: Immediately be targeted by the strongest enemy (or enemies) in 100 feet. He does NOT have to behave like he's mindless though, he can stay in melee against an ally of yours, and still attack him (even though he'd prefer to be hitting the knight), or play keep-away by using ranged weapons or whatever. 3rd challenge: Bonus to saves Vs. fear effects for your allies. 4th challenge: Makes enemies shaken. 5th challenge: Extra saving throws Vs. mind-affecting spells or abilities. 6th challenge: Stay on your feet even after -10 hit points. A form of technical immortality (as long as there is a really good healer nearby) As for the dragon shaman: He's an interesting class: His powers are almost universally based around maintaining party cohesion, since everything he can do is in a tight radius. I currently have one player of a Dragon Shaman in my Dragonstar / Traveler campaign. At 1st level, the "fast healing" aura is almost laughably weak, but within 4 levels his powers blossom. the simple fast healing aura has saved the entire party on several occasions when no clerical or medical services could be found. And the energy resistances are nothing to sneeze at either. [/QUOTE]
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