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PHB3: Random stuff that doesn't merit a full post
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<blockquote data-quote="Alex319" data-source="post: 5126043" data-attributes="member: 45678"><p>Energizing Strike (Ardent Attack 1, page 25): The Augment 1 version of this seems incredibly good: For (effectively) half of an encounter power cost you can pop a dying ally back up without even spending a surge? Seems pretty handy. And the hilarious thing is that if you're having a hard time hitting an enemy with it, you can even target <em>the ally you want to heal</em> - you'll probably hit because he's helpless, and as long as your attack won't take him below negative bloodied he will get the hit points you took off right back (since when you heal from dying you start from zero). (Although this might fall under the "bag-o-rats" rule.)</p></blockquote><p></p>
[QUOTE="Alex319, post: 5126043, member: 45678"] Energizing Strike (Ardent Attack 1, page 25): The Augment 1 version of this seems incredibly good: For (effectively) half of an encounter power cost you can pop a dying ally back up without even spending a surge? Seems pretty handy. And the hilarious thing is that if you're having a hard time hitting an enemy with it, you can even target [I]the ally you want to heal[/I] - you'll probably hit because he's helpless, and as long as your attack won't take him below negative bloodied he will get the hit points you took off right back (since when you heal from dying you start from zero). (Although this might fall under the "bag-o-rats" rule.) [/QUOTE]
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