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<blockquote data-quote="RangerWickett" data-source="post: 5126050" data-attributes="member: 63"><p>I'm very sad I didn't remember to include the multi-racialing rules, which let you become Sungleam Vampires and Reborn Avatars.</p><p></p><p>Sungleam vampires swap out class powers for traditional vampire powers, but they don't have any of the traditional vampire flaws. Indeed, they get a radiant burst attack that can daze people, usable only in direct sunlight.</p><p></p><p>Reborn avatars let any race become large. Basically you have your natural racial body, and an 'avatar' body, crafted by the primal powers of the world to be a defender of nature. You can trade class powers for heightened agility, the power to commune with nature, and the ability to conjure primal beasts to aid you in combat. Also, if you choose the paragon multiracialing options, you can cast off your old body and take on a new one.</p><p></p><p>Tomorrow I'll post a full write-up of the new solipsist and war-rapper classes, plus a few samples of the new planeswalker options, which has its own set of rules to handle exploring and gathering magic from the multiverse. The new design for the power cards is nifty; every power has its own art now!</p><p></p><p><img src="http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/tsp/walk_the_aeons.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5126050, member: 63"] I'm very sad I didn't remember to include the multi-racialing rules, which let you become Sungleam Vampires and Reborn Avatars. Sungleam vampires swap out class powers for traditional vampire powers, but they don't have any of the traditional vampire flaws. Indeed, they get a radiant burst attack that can daze people, usable only in direct sunlight. Reborn avatars let any race become large. Basically you have your natural racial body, and an 'avatar' body, crafted by the primal powers of the world to be a defender of nature. You can trade class powers for heightened agility, the power to commune with nature, and the ability to conjure primal beasts to aid you in combat. Also, if you choose the paragon multiracialing options, you can cast off your old body and take on a new one. Tomorrow I'll post a full write-up of the new solipsist and war-rapper classes, plus a few samples of the new planeswalker options, which has its own set of rules to handle exploring and gathering magic from the multiverse. The new design for the power cards is nifty; every power has its own art now! [img]http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/tsp/walk_the_aeons.jpg[/img] [/QUOTE]
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