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PHBII: big problem - druids lack healing at low levels!
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4720198" data-attributes="member: 19083"><p>The new PHBII has bards AND shamans have a class-innate healing ability, similar to cleric's. </p><p>I personally do not like 4th ed bards as major healers, it just doesn't make sense, but that's an aside to the real problem:</p><p></p><p>Druids are obviously suited to healing, but do not get any true healing spells until level 16: Primal Restoration, an AOE Heal, a nice one.</p><p></p><p>But until then, the ONLY spell they have that heals at all, is a single lvl 1 daily, an AOE burst ranged attack, whe enemies die or save, you allow an ally to heal 5hp+ Con score.</p><p></p><p>Now, IMHO, that lack of healing powers, is pretty bizarre and causes imbalance in the game.</p><p></p><p>Since you only have 4 classes with major, innate heal ability: cleric, warlord shaman and bard, the game is a bit light on healing ability without druids! </p><p>Especially as I think a percentage of folk won't allow/use bards at all in their game (I don't ike them, anyway, as adventurers).</p><p></p><p>The more healing is spread out, the better, <em>within reason</em>. Druids are surely a "reaosnable" class for such? They've always had healing spells until now.</p><p></p><p>I wouldn't mind so much if druids had, as you'd expect, more healing utilities or such at lower level even if they didn't have the "Innate heals" (which are the effective <em>bread and butter </em>of keeping a party on their feet). </p><p></p><p>Druids have long been increasingly in D&D lore, more about "regeneration and natural healing forms" than typical clerical heals.</p><p></p><p>I'd expect druids to get something like a power (innate or utility) that the target expends a healing surge, and gains regeneration 1 for the encounter, increasing with the druid's level. Maybe 1hp regen/2 druid levels?</p><p></p><p>For many a campaign, a barbarian or ranger, and a druid, is a very likely combo of characters. But since the druid can barely heal at all for 15 levels, well, that ranger or barian is up the creek! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>So, did the designers forget to add more healing spells at low lvl to druids, or an innate power? 'Cause it ain't cool at the moment :/</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4720198, member: 19083"] The new PHBII has bards AND shamans have a class-innate healing ability, similar to cleric's. I personally do not like 4th ed bards as major healers, it just doesn't make sense, but that's an aside to the real problem: Druids are obviously suited to healing, but do not get any true healing spells until level 16: Primal Restoration, an AOE Heal, a nice one. But until then, the ONLY spell they have that heals at all, is a single lvl 1 daily, an AOE burst ranged attack, whe enemies die or save, you allow an ally to heal 5hp+ Con score. Now, IMHO, that lack of healing powers, is pretty bizarre and causes imbalance in the game. Since you only have 4 classes with major, innate heal ability: cleric, warlord shaman and bard, the game is a bit light on healing ability without druids! Especially as I think a percentage of folk won't allow/use bards at all in their game (I don't ike them, anyway, as adventurers). The more healing is spread out, the better, [I]within reason[/I]. Druids are surely a "reaosnable" class for such? They've always had healing spells until now. I wouldn't mind so much if druids had, as you'd expect, more healing utilities or such at lower level even if they didn't have the "Innate heals" (which are the effective [I]bread and butter [/I]of keeping a party on their feet). Druids have long been increasingly in D&D lore, more about "regeneration and natural healing forms" than typical clerical heals. I'd expect druids to get something like a power (innate or utility) that the target expends a healing surge, and gains regeneration 1 for the encounter, increasing with the druid's level. Maybe 1hp regen/2 druid levels? For many a campaign, a barbarian or ranger, and a druid, is a very likely combo of characters. But since the druid can barely heal at all for 15 levels, well, that ranger or barian is up the creek! :devil: So, did the designers forget to add more healing spells at low lvl to druids, or an innate power? 'Cause it ain't cool at the moment :/ [/QUOTE]
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PHBII: big problem - druids lack healing at low levels!
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