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PHBII: big problem - druids lack healing at low levels!
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<blockquote data-quote="Estlor" data-source="post: 4720885" data-attributes="member: 7261"><p>*facepalm*</p><p></p><p>Dude, I think you might have missed the concept of class roles in 4E.</p><p></p><p>Defender - Attracts attention so monsters hit them</p><p>Striker - Moves around and does lots of damage to one monster</p><p>Leader - Gives status boosts to allies</p><p>Controller - Gives status ailments to enemies</p><p></p><p>Typically, defenders have the most hit points because they're getting hit a lot. Leaders and strikers come second because they float in and out of melee and will draw some attention. Controllers have the least because they're rarely getting hit unless it's by ranged attacks (or the defender sucks).</p><p></p><p>Defenders tend to have comparable AC to leaders because both are in melee often. Strikers have slightly worse AC because they stress mobility over tanking. Controllers usually have the worst AC because, again, if someone is wailing on them with weapons your defender failed.</p><p></p><p>Most classes belong to one role and dabble in another depending on focus. For example, all fighters are defenders, but Sword and Board fighters have a touch of controller while Greatweapon fighters have a touch of striker. A fighter will never be a controller or a striker, but in a pinch they can <em>almost</em> fill that role.</p><p></p><p>One of the two builds of druid dabbles in being a leader, specifically the part of being a leader that makes it easier to hit a monster and harder to be hit by that monster. Note that Leader <> Healer, but Leader <strong>INCLUDES</strong> Healer. Hence the druid gets one healing power at higher levels, but otherwise can't heal. The Thaneblood Barbarian dabbles in leader but likewise can't heal - he makes his allies better, which is the main gimmick of a leader.</p><p></p><p>Ignore how the druid was in older editions. Go back and re-read pages 15 and 16 in the PHB1. Then when you want to compare a druid to something to check on whether it's broken, compare it to the wizard and invoker, not the bard. Compare the bard to the warlord, cleric, and shaman. If healing is your measure of how strong of a leader the class is, the bard is <strong><em>underpowered</em></strong> compared to the cleric. Nobody compares to them as a healer, but a warlord is much better at helping other people hit, a bard is much better at moving allies out of a jam, and so forth.</p></blockquote><p></p>
[QUOTE="Estlor, post: 4720885, member: 7261"] *facepalm* Dude, I think you might have missed the concept of class roles in 4E. Defender - Attracts attention so monsters hit them Striker - Moves around and does lots of damage to one monster Leader - Gives status boosts to allies Controller - Gives status ailments to enemies Typically, defenders have the most hit points because they're getting hit a lot. Leaders and strikers come second because they float in and out of melee and will draw some attention. Controllers have the least because they're rarely getting hit unless it's by ranged attacks (or the defender sucks). Defenders tend to have comparable AC to leaders because both are in melee often. Strikers have slightly worse AC because they stress mobility over tanking. Controllers usually have the worst AC because, again, if someone is wailing on them with weapons your defender failed. Most classes belong to one role and dabble in another depending on focus. For example, all fighters are defenders, but Sword and Board fighters have a touch of controller while Greatweapon fighters have a touch of striker. A fighter will never be a controller or a striker, but in a pinch they can [I]almost[/I] fill that role. One of the two builds of druid dabbles in being a leader, specifically the part of being a leader that makes it easier to hit a monster and harder to be hit by that monster. Note that Leader <> Healer, but Leader [B]INCLUDES[/B] Healer. Hence the druid gets one healing power at higher levels, but otherwise can't heal. The Thaneblood Barbarian dabbles in leader but likewise can't heal - he makes his allies better, which is the main gimmick of a leader. Ignore how the druid was in older editions. Go back and re-read pages 15 and 16 in the PHB1. Then when you want to compare a druid to something to check on whether it's broken, compare it to the wizard and invoker, not the bard. Compare the bard to the warlord, cleric, and shaman. If healing is your measure of how strong of a leader the class is, the bard is [B][I]underpowered[/I][/B] compared to the cleric. Nobody compares to them as a healer, but a warlord is much better at helping other people hit, a bard is much better at moving allies out of a jam, and so forth. [/QUOTE]
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PHBII: big problem - druids lack healing at low levels!
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