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PHBII: big problem - druids lack healing at low levels!
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4724091" data-attributes="member: 19083"><p>Henry</p><p>would it be that bad a problem, really, if druids got, as said minor/lesser healing abilities, as they are a secondary leader?</p><p></p><p><em>Druids do get heals, folk cannot just say "but they shouldn't!" as they do get heal spells, they are in the PHBII! </em></p><p>Sorry for emphasis, but it's hard fact most posters have not seemingly grasped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm pointing out the number of healing spells so damn patchy it's almost useless for too many levels, as if either the devs forgot to remove the heals completely due to deisgn changes, OR, they ran out of room but do allow druids to heal.</p><p></p><p>A druid currently can chose to take heal (at a few levels) or crowd control or damage spells, thus, leader or striker</p><p></p><p>The spell that damages enemies and give a small heal for each enemy who dies, or tiny heal if they make a save...is that game breaking? I think it's great, but it's only one single level 1 spell.</p><p>That's a good line to continue. It is both controller (it's an AOE damage spell), and leader (small heal).</p><p></p><p>I've long preffered druids to do regeneration effects, like the "Cocoon" and "invigorate" spells in 3.5.</p><p></p><p>As folk note, there are many ways now to improve out of combat healing, such as alchemical items, and also feats IIRC</p><p></p><p>I just cannot accept that you <em>have </em>ot have a ghostly animal to be a "Nature healer" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>Shamans != Druids.</p><p>I don't mind shamans being better healers than druids, cause they ain't the same.</p><p></p><p>Further refinement of my earlier idea, maybe bit too weak, in terms of hit points, but I think it's a good idea.Maybe should be regen 3 hp/tier?</p><p></p><p></p><p>works for me, if not for others <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>oh and druids, IMHO are better controllers than wizards are. Or least it seems so.</p><p></p><p>As part of all this, I am rather fed up with 4th ed's lack of fluff, and determination that crunch is far more important than fluff :/</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4724091, member: 19083"] Henry would it be that bad a problem, really, if druids got, as said minor/lesser healing abilities, as they are a secondary leader? [I]Druids do get heals, folk cannot just say "but they shouldn't!" as they do get heal spells, they are in the PHBII! [/I] Sorry for emphasis, but it's hard fact most posters have not seemingly grasped :) I'm pointing out the number of healing spells so damn patchy it's almost useless for too many levels, as if either the devs forgot to remove the heals completely due to deisgn changes, OR, they ran out of room but do allow druids to heal. A druid currently can chose to take heal (at a few levels) or crowd control or damage spells, thus, leader or striker The spell that damages enemies and give a small heal for each enemy who dies, or tiny heal if they make a save...is that game breaking? I think it's great, but it's only one single level 1 spell. That's a good line to continue. It is both controller (it's an AOE damage spell), and leader (small heal). I've long preffered druids to do regeneration effects, like the "Cocoon" and "invigorate" spells in 3.5. As folk note, there are many ways now to improve out of combat healing, such as alchemical items, and also feats IIRC I just cannot accept that you [I]have [/I]ot have a ghostly animal to be a "Nature healer" :p Shamans != Druids. I don't mind shamans being better healers than druids, cause they ain't the same. Further refinement of my earlier idea, maybe bit too weak, in terms of hit points, but I think it's a good idea.Maybe should be regen 3 hp/tier? works for me, if not for others :) oh and druids, IMHO are better controllers than wizards are. Or least it seems so. As part of all this, I am rather fed up with 4th ed's lack of fluff, and determination that crunch is far more important than fluff :/ [/QUOTE]
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PHBII: big problem - druids lack healing at low levels!
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