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PHBII: Retraining?
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<blockquote data-quote="Prophet2b" data-source="post: 2841439" data-attributes="member: 36476"><p>Well, I hardly think their systems of rebuilding can be compared to changing clothes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I mean, it costs something to do it. And if you don't like it, then you don't have to use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I think they're good ideas, though. But I am also concerned with breaking the game by using them. So... House rule? Make things harder? Take the good, throw out the bad, and revise it a bit so that it's better than originally presented?</p><p></p><p>Personally, I don't think it necessarily matters that these things make it "easier" to munchkin - because, quite unfortunately, if a player is dead set on playing like that, it's all too easy for him to do so with <em>previous</em> abilities and rules. Power gaming is more of a mindset than it is a list of easily abused rules.</p><p></p><p>Take guns as an example - some people are perfectly fine owning guns, shooting guns, and they can handle them responsibly. Some people are irresponsible and cause harm to others with the use of guns. Well... That's you've got throughout <em>all</em> of the D&D materials. I can munchkin just as easily without the PHBII...if I wanted to. But I don't want to. Because it takes away from the fun of the game - the reaslistic roleplaying aspect, I think.</p><p></p><p>So what you have now is what you had before: a system of rules that, if used by pc's appriopriately and properly add a lot of fun to the game without being over-balanced. Anyone who would abuse them will find ways of abusing any previous rules, too. :-/ It's just an unfortunate aspect of the game as a whole...</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 2841439, member: 36476"] Well, I hardly think their systems of rebuilding can be compared to changing clothes. :-) I mean, it costs something to do it. And if you don't like it, then you don't have to use it. :-) I think they're good ideas, though. But I am also concerned with breaking the game by using them. So... House rule? Make things harder? Take the good, throw out the bad, and revise it a bit so that it's better than originally presented? Personally, I don't think it necessarily matters that these things make it "easier" to munchkin - because, quite unfortunately, if a player is dead set on playing like that, it's all too easy for him to do so with [i]previous[/i] abilities and rules. Power gaming is more of a mindset than it is a list of easily abused rules. Take guns as an example - some people are perfectly fine owning guns, shooting guns, and they can handle them responsibly. Some people are irresponsible and cause harm to others with the use of guns. Well... That's you've got throughout [i]all[/i] of the D&D materials. I can munchkin just as easily without the PHBII...if I wanted to. But I don't want to. Because it takes away from the fun of the game - the reaslistic roleplaying aspect, I think. So what you have now is what you had before: a system of rules that, if used by pc's appriopriately and properly add a lot of fun to the game without being over-balanced. Anyone who would abuse them will find ways of abusing any previous rules, too. :-/ It's just an unfortunate aspect of the game as a whole... [/QUOTE]
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