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PHBII: Retraining?
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<blockquote data-quote="Piratecat" data-source="post: 2841466" data-attributes="member: 2"><p>I'll make a case for this rule <em>reducing</em> munchkinism.</p><p></p><p>One of the few things I dislike about 3e is that in order to qualify for a prestige class, you really have to start planning at 1st level. That means you rigorously map out your advancement for part or all of your career before you've barely started playing, and if a cool story opportunity arrives to let you join another neat prestige class (or make you want to stay in your core class), you're at a real mechanical disadvantage. </p><p></p><p>Adding the retraining rule lets people be more relaxed and flexible about their advancement. It lets you model a wizard who starts out tough (toughness), but who eventually loses his brawn as he concentrates instead on magic (replaces toughness with spell focus.) I really like that idea.</p><p></p><p>This new rule also helps casual players who want to try an interesting-sounding feat, but who aren't sure it's best. I know that I've had a PC who took improved sunder and then found himself fighting only monsters with natural attacks. I'll enjoy that character even more if I can swap it out.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2841466, member: 2"] I'll make a case for this rule [i]reducing[/i] munchkinism. One of the few things I dislike about 3e is that in order to qualify for a prestige class, you really have to start planning at 1st level. That means you rigorously map out your advancement for part or all of your career before you've barely started playing, and if a cool story opportunity arrives to let you join another neat prestige class (or make you want to stay in your core class), you're at a real mechanical disadvantage. Adding the retraining rule lets people be more relaxed and flexible about their advancement. It lets you model a wizard who starts out tough (toughness), but who eventually loses his brawn as he concentrates instead on magic (replaces toughness with spell focus.) I really like that idea. This new rule also helps casual players who want to try an interesting-sounding feat, but who aren't sure it's best. I know that I've had a PC who took improved sunder and then found himself fighting only monsters with natural attacks. I'll enjoy that character even more if I can swap it out. [/QUOTE]
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