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PHBII: Retraining?
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<blockquote data-quote="FireLance" data-source="post: 2843090" data-attributes="member: 3424"><p>Ah yes, power creep, munchkinism, nostaligia. I wonder why these complaints are so prevalent in D&D rules when in almost every other area of human endeavor, progress is usually considered a good thing.</p><p></p><p>When I get the latest, fastest PC on the market, I don't hear complaints of power creep.</p><p>When I add shares from the most recent IPO to my investment portfolio, I don't get accused of min-maxing or being a munchkin.</p><p>Even though people abuse cars by drink driving and speeding, I haven't come across anyone who said that horse-drawn carts are the one true means of transport.</p><p></p><p>I have no doubt in my mind that there will be gamers who use the rules to make the bland, flavorless, one-dimensional collection of combat statistics that they call characters even more powerful. But so what? They're having fun.</p><p></p><p>There are also gamers who will use these rules to reflect the organic development of their characters in their games. Guess what, they're having fun, too.</p><p></p><p>If the mere existence of these rules reduces your enjoyment of the game, despite the fact that neither you nor anyone else that you game with uses them, then you can have my sympathy for all of one second.</p><p></p><p>After that, I'm going back to having fun with my game.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2843090, member: 3424"] Ah yes, power creep, munchkinism, nostaligia. I wonder why these complaints are so prevalent in D&D rules when in almost every other area of human endeavor, progress is usually considered a good thing. When I get the latest, fastest PC on the market, I don't hear complaints of power creep. When I add shares from the most recent IPO to my investment portfolio, I don't get accused of min-maxing or being a munchkin. Even though people abuse cars by drink driving and speeding, I haven't come across anyone who said that horse-drawn carts are the one true means of transport. I have no doubt in my mind that there will be gamers who use the rules to make the bland, flavorless, one-dimensional collection of combat statistics that they call characters even more powerful. But so what? They're having fun. There are also gamers who will use these rules to reflect the organic development of their characters in their games. Guess what, they're having fun, too. If the mere existence of these rules reduces your enjoyment of the game, despite the fact that neither you nor anyone else that you game with uses them, then you can have my sympathy for all of one second. After that, I'm going back to having fun with my game. [/QUOTE]
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