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PHBII: Retraining?
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<blockquote data-quote="rjs" data-source="post: 2844006" data-attributes="member: 16164"><p>Just to clarify, a 1st-level wizard who selects Toughness cannot replace Toughness with Improved Toughness at 3rd level, since the change isn't legal (the wizard's Fort save bonus was +0 at 1st). Now, the same wizard could pick up Improved Toughness at 6th level and then retrain to replace Toughness with some other feat, which to me, makes Toughness (along with a slew of +2 bonus to two skill feats) more useful. </p><p></p><p>When I designed the retraining rules, I was nervous at first (though not now, my gaming group uses these rules) about what this would do to the game, which is why I included A) the training cost sidebar and B) the limitations of one retraining option per level. While this does change the dynamic of the game in some ways, it provides an official system for respec which up until now had been done ad hoc. Plus, it allows players to modify their characters in response to the ever-evolving and new rules sets, giving more value to your purchases rather than waiting for your character to die/retire before getting the most out of the next supplement.</p></blockquote><p></p>
[QUOTE="rjs, post: 2844006, member: 16164"] Just to clarify, a 1st-level wizard who selects Toughness cannot replace Toughness with Improved Toughness at 3rd level, since the change isn't legal (the wizard's Fort save bonus was +0 at 1st). Now, the same wizard could pick up Improved Toughness at 6th level and then retrain to replace Toughness with some other feat, which to me, makes Toughness (along with a slew of +2 bonus to two skill feats) more useful. When I designed the retraining rules, I was nervous at first (though not now, my gaming group uses these rules) about what this would do to the game, which is why I included A) the training cost sidebar and B) the limitations of one retraining option per level. While this does change the dynamic of the game in some ways, it provides an official system for respec which up until now had been done ad hoc. Plus, it allows players to modify their characters in response to the ever-evolving and new rules sets, giving more value to your purchases rather than waiting for your character to die/retire before getting the most out of the next supplement. [/QUOTE]
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PHBII: Retraining?
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