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PHBII: Retraining?
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<blockquote data-quote="Garnfellow" data-source="post: 2848298" data-attributes="member: 1223"><p>My group has used ad-hoc retraining rules from the beginning with no real problems, and it's nice to see something formalized. My player wants to change out an old feat that never got used for a nice shiny new one? Why not? Who am I helping by "forcing" him to be stuck with an unwanted feat? Whose experience suffers if I let him change?</p><p></p><p>I originally thought the Toughness question was a very good objection to retraining rules -- it's one of the few feats I can think of that is more useful at low levels than at high levels, and I could see potential for abuse.</p><p></p><p>But the more I think about it, the more I think "so what?" I don't think this upsets game balance at all. RJS's note that the replacement feat can't require any prerequiste that couldn't have been met by the original feat helps bring this in line balance-wise. </p><p></p><p>And I don't think forgetting skills or feats is all that unrealistic. Anyone want to tell me where all my ranks in Knowledge (trigonometry) went?</p><p></p><p>Consider this: A low level wizard, who must have at least an Int of 10, must clearly realize that he is very vulnerable in combat. So when the swords come out, that wizard is on pins and needles, trying to stay out of harm's way. The Toughness feat models this wariness. A little later in his career, that same wizard now has bracers of armor, shield spells, stoneskins, etc. He's not as worried about getting hit. The replacement of Toughness with another feat models that new confidence.</p><p></p><p>I don't have the PHII, but are you limited to swapping only one item per level: be it a spell, skill or feat. Or are you limited to one feat and one skill and one spell, etc.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2848298, member: 1223"] My group has used ad-hoc retraining rules from the beginning with no real problems, and it's nice to see something formalized. My player wants to change out an old feat that never got used for a nice shiny new one? Why not? Who am I helping by "forcing" him to be stuck with an unwanted feat? Whose experience suffers if I let him change? I originally thought the Toughness question was a very good objection to retraining rules -- it's one of the few feats I can think of that is more useful at low levels than at high levels, and I could see potential for abuse. But the more I think about it, the more I think "so what?" I don't think this upsets game balance at all. RJS's note that the replacement feat can't require any prerequiste that couldn't have been met by the original feat helps bring this in line balance-wise. And I don't think forgetting skills or feats is all that unrealistic. Anyone want to tell me where all my ranks in Knowledge (trigonometry) went? Consider this: A low level wizard, who must have at least an Int of 10, must clearly realize that he is very vulnerable in combat. So when the swords come out, that wizard is on pins and needles, trying to stay out of harm's way. The Toughness feat models this wariness. A little later in his career, that same wizard now has bracers of armor, shield spells, stoneskins, etc. He's not as worried about getting hit. The replacement of Toughness with another feat models that new confidence. I don't have the PHII, but are you limited to swapping only one item per level: be it a spell, skill or feat. Or are you limited to one feat and one skill and one spell, etc. [/QUOTE]
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