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PHBII: Retraining?
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<blockquote data-quote="Benimoto" data-source="post: 2848973" data-attributes="member: 40093"><p>But does every kid who wants to be an astronaut become one? I don't think the metaphor is even appropriate, since people are far more flexible than D&D characters.</p><p></p><p></p><p>It's a player empowerment game, which according to the DMG 2 at least, is an important part of what D&D is about.</p><p></p><p>It sound like you like controlling most aspects of your game. I can see then how you're frustrated by the ever-expanding menu of feats and prestige classes. I can see particularly how things like immediate actions or retraining, which give players power in places where previously only the DM had power, could be particularly frustrating.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 2848973, member: 40093"] But does every kid who wants to be an astronaut become one? I don't think the metaphor is even appropriate, since people are far more flexible than D&D characters. It's a player empowerment game, which according to the DMG 2 at least, is an important part of what D&D is about. It sound like you like controlling most aspects of your game. I can see then how you're frustrated by the ever-expanding menu of feats and prestige classes. I can see particularly how things like immediate actions or retraining, which give players power in places where previously only the DM had power, could be particularly frustrating. [/QUOTE]
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PHBII: Retraining?
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