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PHBII: Retraining?
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<blockquote data-quote="KarinsDad" data-source="post: 2849031" data-attributes="member: 2011"><p>So, as DM, do you purposely add only those magical items to the game which your players have previously indicated that they want to see? Or, do you only do this for brand new PCs who get to "purchase" whatever items that they want when they create the character?</p><p></p><p>If you do allow a new high level new PC to pick whatever items he wants, that is a MAJOR advantage that you are giving that PC (and player) which presumably the PCs that started out at the beginning of a campaign do not get.</p><p></p><p>That's not empowerment. That's inequity.</p><p></p><p></p><p></p><p>It's not a matter of control outside of balance control (is this feat, ability, or spell balanced?) and playability control (i.e. 10 books or so and the stuff inside them is manageable, 50 books and their contents are not).</p><p></p><p>I do not think that giving most spellcasters the equivalent of low level Quickened spells is necessarily balanced. Spell casters already have a huge edge at high level. IAs allow low level spell casters to get an extra action per round which leans balance towards spell casters at low to mid levels as well.</p><p></p><p>WotC learned its lesson with 3E Haste, fixed it, and then turned around and started adding in extra actions per round in various ways (like IAs and the variant Sorcerer in PHBII). This is not game balance. It's sales.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2849031, member: 2011"] So, as DM, do you purposely add only those magical items to the game which your players have previously indicated that they want to see? Or, do you only do this for brand new PCs who get to "purchase" whatever items that they want when they create the character? If you do allow a new high level new PC to pick whatever items he wants, that is a MAJOR advantage that you are giving that PC (and player) which presumably the PCs that started out at the beginning of a campaign do not get. That's not empowerment. That's inequity. It's not a matter of control outside of balance control (is this feat, ability, or spell balanced?) and playability control (i.e. 10 books or so and the stuff inside them is manageable, 50 books and their contents are not). I do not think that giving most spellcasters the equivalent of low level Quickened spells is necessarily balanced. Spell casters already have a huge edge at high level. IAs allow low level spell casters to get an extra action per round which leans balance towards spell casters at low to mid levels as well. WotC learned its lesson with 3E Haste, fixed it, and then turned around and started adding in extra actions per round in various ways (like IAs and the variant Sorcerer in PHBII). This is not game balance. It's sales. [/QUOTE]
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