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PHBII: Retraining?
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<blockquote data-quote="Benimoto" data-source="post: 2849175" data-attributes="member: 40093"><p>I try to keep aware of that. Seeing as existing characters get a good portion of their wealth in liquid form (coins, gems, art) and that new characters are subject to roughly the same purchasing rules as existing ones, I don't think the inequity is big enough to pose a problem.</p><p></p><p>The general rule of thumb here is that new characters shouldn't outshine the existing ones, and I do what I can to stick to that.</p><p></p><p></p><p>I partially agree with you there. I don't think IAs imbalance the game. The effects they have are typically low-powered for their level, and so the characters pay for the power in one way or another.</p><p></p><p>The balance here is take the more powerful spell that you have to cast in advance (and use an an action).</p><p></p><p>I agree with you, that the main reason they added them to the game is to sell more books. In fact, in one of the Design & Development articles, they said that they added immediate and swift actions to create more "design space". That is, allow for more abilities to be added without necessarily being redundant with the others. That, to me, says that they added them so they could fill more books.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 2849175, member: 40093"] I try to keep aware of that. Seeing as existing characters get a good portion of their wealth in liquid form (coins, gems, art) and that new characters are subject to roughly the same purchasing rules as existing ones, I don't think the inequity is big enough to pose a problem. The general rule of thumb here is that new characters shouldn't outshine the existing ones, and I do what I can to stick to that. I partially agree with you there. I don't think IAs imbalance the game. The effects they have are typically low-powered for their level, and so the characters pay for the power in one way or another. The balance here is take the more powerful spell that you have to cast in advance (and use an an action). I agree with you, that the main reason they added them to the game is to sell more books. In fact, in one of the Design & Development articles, they said that they added immediate and swift actions to create more "design space". That is, allow for more abilities to be added without necessarily being redundant with the others. That, to me, says that they added them so they could fill more books. [/QUOTE]
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PHBII: Retraining?
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