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<blockquote data-quote="PHDungeon" data-source="post: 5023980" data-attributes="member: 86320"><p>GM notes from Session #5</p><p></p><p>The heroes headed south towards Grimsburg on the trail of the elusive Randall Flagg, having determined he was heading in that direction via the Hand of Fate ritual. They have realized now that he and his men are likely in possession of around 60 or so golden skulls from the temple of the Elder Eye they discovered in the Ogrefist hills. All the skulls seem charged with the essence of some sort of malevolent divine being and those that come into possession of them are taken over and transform into supernaturally tough homicidal killers. What exactly Flagg’s plans are remains a little unclear, but they are clear that he leaves a trail of death wherever he goes, and they feel it is their responsibility to stop him.</p><p></p><p>They joined up with a merchant known as Alsferth and his two boys as well as two of his hirelings. Alsferth had a Knarr (a Viking merchant ship), and they sailed south down the Nentir river towards Grimmsburg. While passing through the Witchlight fens they were beset on by bullywugs in the night. The bullywugs had a shaman (mud lord) who used a special ritual to summon a massive floating sheet of muck, which the ship got caught up in. Bjorn spotted the mud while on watch that night, but two of the bullywugs were holding the rudder of the ship, and the helmsman couldn’t turn the ship in time to avoid the muck before the ship became trapped. The bullywugs were able to take advantage of their marsh walk ability to hop up on the muck and then leap from the muck into the ship. This proved effective and made for an interesting fight. Luckily for the heroes, Bella targeted the mudlord early on, and once he was badly wounded he fled, which broke the morale of the remaining bullywugs, allowing the heroes to win what otherwise might have been a pretty tough fight.</p><p></p><p>The party continued to follow the river and passed through a couple of other settlements including Moonstair (from P1). In Moonstair they learned that this town had also had several killings, as all the inhabitants of an outlying farm had been slaughtered. The folk in Moonstair figured that trolls were responsible, but the heroes were pretty sure it was Flagg and company. </p><p></p><p>Finally the river came to Diamond Lake, with the actual town of the same name being on the far shore (see Dungeon’s Age of Worms for Diamond Lake details). They landed in a town called Brynsted, and they found that the town was in panic. Flagg had passed through and slaughtered nearly all of the ruling Gunderson clan was well as the local skanzi priests, who had for the past hundred years been operating out of a former temple of Rao. Two clerics of Rao had reclaimed the temple immediately after the deaths of the skanzi priests, and they were only allowing those of Rao’s faith to take shelter in the temple, even though it had sturdy stone walls and was one of the more defensible buildings in the city. This was particularly true since Gunderson Hall had been burned to the ground by Flagg. For the past several days prior to the party’s arrival, a group of Flagg’s possessed had been entering the town at night and committing multiple murders. With the town’s leaders killed and murders being committed on a nightly basis, the place was rightly panicked. Many had already fled the town for Grimsburg or Diamond Lake. Those who stayed were gathering to spend their nights in the Inn or temple for safety.</p><p></p><p>The heroes, particularly Bjorn, were not pleased to hear that the clerics of Rao were only offering shelter to those of that faith, and they went to the temple and confronted the priests. When they arrived the priests were just about to disenchant the warhammer of the dead skanzi priest, but Bjorn managed to stop them by trading a magic holy symbol of Rao they had found on a dead priest near Winterhaven for the warhammer. They also successfully convinced the priests to allow all the villagers to take refuge in the church regardless of religion.</p><p></p><p>That night all the surviving villagers gathered in the temple. The heroes used Darren as bait. He posed as a drunk under a tree near the temple and lured several of the possessed to him. The heroes ambushed their foes and managed to kill five of them, but there were more about and the rest were busy attacking the temple. The heroes had to rush to the nearby temple, and there they helped the townsfolk fight off the remaining possessed. It proved to be a fairly tough fight, but there were no fatalities for the PCs, and Flagg’s minions were defeated. Flagg was not among them and it is presumed that he had already moved onto Grimsburg. </p><p></p><p>The heroes are now hoping to acquire a sample of a “live” skull, as they don’t currently have one, and they decided it would be a good idea to give one to Starke to analyze when they get to Grimsburg. They suspect that the possessed may have lairing in an abandon keep near the town. The keep once belonged to the Bryne family, which was a Nerathi family that the town is named for. However during the War of Retribution the Gunderson clan slaughtered the Brynes and took the town. For one year the Gundersons resided in Bryne keep, but they were driven out on the anniversary of the massacre when the Ghost of Lord Bryne killed all the Gundersons in the keep (I’ll post the tale next). Thus, the surviving Gundersons built their own hall in the town, and the keep has been abandoned since then.</p><p></p><p>In the upcoming session the heroes plan to search the keep for any golden skulls that may have been stashed there by the possessed. From Brynsted they plan to head to Grimsburg where they hope to find and defeat Flagg. Based on what I’ve got planned, the next couple of sessions should prove to be quite climactic and harrowing. At the end of this past session they leveled up to 3rd.</p></blockquote><p></p>
[QUOTE="PHDungeon, post: 5023980, member: 86320"] GM notes from Session #5 The heroes headed south towards Grimsburg on the trail of the elusive Randall Flagg, having determined he was heading in that direction via the Hand of Fate ritual. They have realized now that he and his men are likely in possession of around 60 or so golden skulls from the temple of the Elder Eye they discovered in the Ogrefist hills. All the skulls seem charged with the essence of some sort of malevolent divine being and those that come into possession of them are taken over and transform into supernaturally tough homicidal killers. What exactly Flagg’s plans are remains a little unclear, but they are clear that he leaves a trail of death wherever he goes, and they feel it is their responsibility to stop him. They joined up with a merchant known as Alsferth and his two boys as well as two of his hirelings. Alsferth had a Knarr (a Viking merchant ship), and they sailed south down the Nentir river towards Grimmsburg. While passing through the Witchlight fens they were beset on by bullywugs in the night. The bullywugs had a shaman (mud lord) who used a special ritual to summon a massive floating sheet of muck, which the ship got caught up in. Bjorn spotted the mud while on watch that night, but two of the bullywugs were holding the rudder of the ship, and the helmsman couldn’t turn the ship in time to avoid the muck before the ship became trapped. The bullywugs were able to take advantage of their marsh walk ability to hop up on the muck and then leap from the muck into the ship. This proved effective and made for an interesting fight. Luckily for the heroes, Bella targeted the mudlord early on, and once he was badly wounded he fled, which broke the morale of the remaining bullywugs, allowing the heroes to win what otherwise might have been a pretty tough fight. The party continued to follow the river and passed through a couple of other settlements including Moonstair (from P1). In Moonstair they learned that this town had also had several killings, as all the inhabitants of an outlying farm had been slaughtered. The folk in Moonstair figured that trolls were responsible, but the heroes were pretty sure it was Flagg and company. Finally the river came to Diamond Lake, with the actual town of the same name being on the far shore (see Dungeon’s Age of Worms for Diamond Lake details). They landed in a town called Brynsted, and they found that the town was in panic. Flagg had passed through and slaughtered nearly all of the ruling Gunderson clan was well as the local skanzi priests, who had for the past hundred years been operating out of a former temple of Rao. Two clerics of Rao had reclaimed the temple immediately after the deaths of the skanzi priests, and they were only allowing those of Rao’s faith to take shelter in the temple, even though it had sturdy stone walls and was one of the more defensible buildings in the city. This was particularly true since Gunderson Hall had been burned to the ground by Flagg. For the past several days prior to the party’s arrival, a group of Flagg’s possessed had been entering the town at night and committing multiple murders. With the town’s leaders killed and murders being committed on a nightly basis, the place was rightly panicked. Many had already fled the town for Grimsburg or Diamond Lake. Those who stayed were gathering to spend their nights in the Inn or temple for safety. The heroes, particularly Bjorn, were not pleased to hear that the clerics of Rao were only offering shelter to those of that faith, and they went to the temple and confronted the priests. When they arrived the priests were just about to disenchant the warhammer of the dead skanzi priest, but Bjorn managed to stop them by trading a magic holy symbol of Rao they had found on a dead priest near Winterhaven for the warhammer. They also successfully convinced the priests to allow all the villagers to take refuge in the church regardless of religion. That night all the surviving villagers gathered in the temple. The heroes used Darren as bait. He posed as a drunk under a tree near the temple and lured several of the possessed to him. The heroes ambushed their foes and managed to kill five of them, but there were more about and the rest were busy attacking the temple. The heroes had to rush to the nearby temple, and there they helped the townsfolk fight off the remaining possessed. It proved to be a fairly tough fight, but there were no fatalities for the PCs, and Flagg’s minions were defeated. Flagg was not among them and it is presumed that he had already moved onto Grimsburg. The heroes are now hoping to acquire a sample of a “live” skull, as they don’t currently have one, and they decided it would be a good idea to give one to Starke to analyze when they get to Grimsburg. They suspect that the possessed may have lairing in an abandon keep near the town. The keep once belonged to the Bryne family, which was a Nerathi family that the town is named for. However during the War of Retribution the Gunderson clan slaughtered the Brynes and took the town. For one year the Gundersons resided in Bryne keep, but they were driven out on the anniversary of the massacre when the Ghost of Lord Bryne killed all the Gundersons in the keep (I’ll post the tale next). Thus, the surviving Gundersons built their own hall in the town, and the keep has been abandoned since then. In the upcoming session the heroes plan to search the keep for any golden skulls that may have been stashed there by the possessed. From Brynsted they plan to head to Grimsburg where they hope to find and defeat Flagg. Based on what I’ve got planned, the next couple of sessions should prove to be quite climactic and harrowing. At the end of this past session they leveled up to 3rd. [/QUOTE]
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