Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
PHDungeons Nentir Vale homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PHDungeon" data-source="post: 5160909" data-attributes="member: 86320"><p>Dear Corvin,</p><p></p><p>The torchlight flickers off the stone flues of the grey halls we are camped in for the night. We travelled northwest of Fallcrest at the request of Kasinth the iron dragon- to aid her kobold minions with some mysterious threat below their middling silver mine. The evening with the little shitscales was pleasant enough – I even got to recline on one of them for a while. Their “king” had a golden-skull as part of his “royal regalia”, and I am beginning to suspect these icons of the end times have been in circulation for eons, imitated and copied by the primitive folk who have fallen from the heights of some doomed progenitor civilization. Fortunately, the skull was inert, and it was not necessary for us to take action against the little creatures.</p><p></p><p>The kobold king pointed us to the depths, and our tiny guides lead us on a trail of white furred beasts that had been slaughtering and capturing their miners. They were camped like savages in a deep dwarven enclosure, a barbican of sorts– its entrance set with glyphs of the elemental eye.</p><p></p><p>Our first struggle was with these primitive, relentless white-furred bear folk, whose women dropped stones on us from murder holes above us, while the savage males battered us with clubs and stone axes. They were accompanied by big, nasty spiders with poison fangs, capable of leaping great distances The sharp eyes of Deryl pointed out some more of their flanking, loping companions that I was able to hold off as the rest of the party levied bolt, lightning, spell and hammer at our foes. Our battle was hard fought, but eventually the rank beasts were dead at our feet, along with their arachnid companions. We left the womenfolk disabled and pressed through a large set of double doors that led us deeper into the complex.</p><p></p><p>The first room we found presented three parallel passage-ways set in the far wall, each suggestive of traps. Bella managed to convince us that in her delicate position, it would be unwise for her to scout ahead. We wondered at this, and as the discussion wore on, and on, I decided to leap across a grate. To the cackling pleasures of the dark engineer of the foul place, the floor of the hall began to pivot and I was deposited in a citric pit – but not before spying the hulking forms of undead and a strange statue of a ocular, tentacled worm in a spacious room that the hall opened into. My friends magicked me out of the trap, but not before I had felt the agonizing pain of its acids. </p><p></p><p>Having discerned the nature of the trapped hall, Deryl managed to use the pivot to our advantage. She used her magic to lure one of the undead hulks in the far chamber onto the deadly side of the see-saw. The floor promptly tilted, depositing the ogre sized undead into the acid pit below. We fought our way into the room, slaying another undead hulk and a horde of ancient skeletons that stepped out of upright sarcophagi lining the side walls of the chamber. Yet while we were in the heat of battle, more misfortune struck, and the statue began to emit a poisonous fumes. Its toxic gases burned at our lungs before we managed to exit out of another glyph trapped door. </p><p></p><p>I am now writing in the evening by lantern-light, unsure if we will survive this place. Huge stone blocks fell in front of the entranceway shortly after we entered, sealing us in these deadly halls, and now finding a way out is our foremost priority. This place seems to have no purpose other than to serve as some sort of malicious death trap, though there is little evidence to show there have been many unfortunate enough to find themselves trapped in this hell. As for its maker, I suspect a creature of equal parts genius and depravity, one whose spirit even now laughs at us for our folly of pursuing a quest to rid the world of golden skulls, elemental eyes, and the myriad enthusiasts of Ragnarak.</p><p></p><p>Your Brother,</p><p></p><p>Derren</p></blockquote><p></p>
[QUOTE="PHDungeon, post: 5160909, member: 86320"] Dear Corvin, The torchlight flickers off the stone flues of the grey halls we are camped in for the night. We travelled northwest of Fallcrest at the request of Kasinth the iron dragon- to aid her kobold minions with some mysterious threat below their middling silver mine. The evening with the little shitscales was pleasant enough – I even got to recline on one of them for a while. Their “king” had a golden-skull as part of his “royal regalia”, and I am beginning to suspect these icons of the end times have been in circulation for eons, imitated and copied by the primitive folk who have fallen from the heights of some doomed progenitor civilization. Fortunately, the skull was inert, and it was not necessary for us to take action against the little creatures. The kobold king pointed us to the depths, and our tiny guides lead us on a trail of white furred beasts that had been slaughtering and capturing their miners. They were camped like savages in a deep dwarven enclosure, a barbican of sorts– its entrance set with glyphs of the elemental eye. Our first struggle was with these primitive, relentless white-furred bear folk, whose women dropped stones on us from murder holes above us, while the savage males battered us with clubs and stone axes. They were accompanied by big, nasty spiders with poison fangs, capable of leaping great distances The sharp eyes of Deryl pointed out some more of their flanking, loping companions that I was able to hold off as the rest of the party levied bolt, lightning, spell and hammer at our foes. Our battle was hard fought, but eventually the rank beasts were dead at our feet, along with their arachnid companions. We left the womenfolk disabled and pressed through a large set of double doors that led us deeper into the complex. The first room we found presented three parallel passage-ways set in the far wall, each suggestive of traps. Bella managed to convince us that in her delicate position, it would be unwise for her to scout ahead. We wondered at this, and as the discussion wore on, and on, I decided to leap across a grate. To the cackling pleasures of the dark engineer of the foul place, the floor of the hall began to pivot and I was deposited in a citric pit – but not before spying the hulking forms of undead and a strange statue of a ocular, tentacled worm in a spacious room that the hall opened into. My friends magicked me out of the trap, but not before I had felt the agonizing pain of its acids. Having discerned the nature of the trapped hall, Deryl managed to use the pivot to our advantage. She used her magic to lure one of the undead hulks in the far chamber onto the deadly side of the see-saw. The floor promptly tilted, depositing the ogre sized undead into the acid pit below. We fought our way into the room, slaying another undead hulk and a horde of ancient skeletons that stepped out of upright sarcophagi lining the side walls of the chamber. Yet while we were in the heat of battle, more misfortune struck, and the statue began to emit a poisonous fumes. Its toxic gases burned at our lungs before we managed to exit out of another glyph trapped door. I am now writing in the evening by lantern-light, unsure if we will survive this place. Huge stone blocks fell in front of the entranceway shortly after we entered, sealing us in these deadly halls, and now finding a way out is our foremost priority. This place seems to have no purpose other than to serve as some sort of malicious death trap, though there is little evidence to show there have been many unfortunate enough to find themselves trapped in this hell. As for its maker, I suspect a creature of equal parts genius and depravity, one whose spirit even now laughs at us for our folly of pursuing a quest to rid the world of golden skulls, elemental eyes, and the myriad enthusiasts of Ragnarak. Your Brother, Derren [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
PHDungeons Nentir Vale homebrew
Top