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<blockquote data-quote="PHDungeon" data-source="post: 5481161" data-attributes="member: 86320"><p>This is Melek's journal for session #38 I believe.</p><p></p><p>Currently the party consists of:</p><p></p><p>Bella (changeling rogue with a touch of sorcerer, level 15)</p><p>Melek (tiefling, warlock/wizard, level 15)</p><p>Corvin (human, cleric of Odin 14)</p><p>Turak (minotaur, warden 14)</p><p>Smar (shifter, ranger (hunter) 14)</p><p>Arden (elf, ranger 14)</p><p></p><p>Most of us waited back at the entrance to the secluded cavern while Bella, Smar and Ardyn decided to scout out the Feydark city that sprawled out before us. They were all chosen for their linguistic abilities and not particularly for their diplomatic prowess.</p><p></p><p>They fairly quickly determined that we were in one ward of a larger city called Harrowthane. The ward filled the massive cavern it was constructed in, and it seemed that there were other wards in their own caverns, connected by well guarded tunnels. The ward was clearly one of the low rent districts, many of the inhabltants being obvious slaves. There was a mix of races, mainly goblinoids and shifters but a smattering of eladrin and even a human or two (albeit unarmed and unarmoured). What there was not were minotaurs and tiefilngs. Or anybody except hobgoblins and cyclops who sported a 10th the weaponry and armour that we carry. It didn’t seem like many Cyclops lived in this ward, and the ones that were seen looked primarily like guards who were there to keep the masses in line.</p><p></p><p>Our scouts managed to pick up a surprising amount by eavesdropping on the inhabitants. Not at all surprisingly, the news of the day was ourselves and our taking of the gatehouse. If nothing else, we have disturbed the peace and sleep of the fomorian King. Unfortunately, he has increased the guard around him and has put the city onto an alert status. While this is also not a surprise, it will make our mission harder.</p><p></p><p>The city of Harrowthane has two very obvious and significant opponents. The Fomorian king is named Bronnor. He also has some kind of sorcerous ally who obviously inspires great fear and terror in the populace. Her name is Kaleestra. Who or what she really is isn't yet known but she apparently raised the captain of the guard of the gatehouse as an undead monstrostiy as a means of getting information about us and as a punishment for his failures. Unfortunately, they now seem to know a great deal about us.</p><p></p><p>The King’s chief hunter Krevan and his warwolves have been dispatched to look for us. Everybody knows that they'll find us soon and tear us to bits since they never fail. Let’s hope that by the time they’ve gotten close to finding us we'll have managed to get out of here. I'm not an expert on these things but hopefully they'll also have trouble following our tracks through the city. Hmm. Sometimes I wish that Turak bathed more.</p><p></p><p>The city has one obvious gate leading towards a richer part of the city, known as the King’s Ward. Clearly, what we are looking for is going to be in that district. The issue is going to be in how to get through that gate. It is my understanding that most Cyclops can see invisible, and that some of them can even see through illusions, which will make sneaking by the guards much tougher. Not to mention, that even getting to the gate is going to be rather problematic.</p><p></p><p>After our usual amount of dithering and discourse we decided that the best plan was to head into the city in a couple of groups, disguised as well as possible. Turak would wear the hat of disguise pretending to be a hulking hobgoblin while I'd do what I could with a hood to hide my nature. Once we got close to the gate our cunning plan was to have Bella cause a distraction while I opened a Arcane gate between us and a distance down the tunnel. Hopefully they wouldn't notice us getting through and Bella would be able to follow later.</p><p></p><p>However, events occurred to alter that plan. It’s certainly unusual when that happens.</p><p></p><p>As we headed towards the gate, disguised to the extent possible, we were accosted by a gnome called Neblin. Apparently we had caught his attention, and he had managed to figure out who we were. He offered to help us for a price. Since none of us were particularly enamoured with our previous plan, and since we thought that we'd likely be able to kill him if he betrayed us, we decided to follow him.</p><p></p><p>He took us into the basement below a bar. The basement was not empty, in addition to some hobgoblin thugs playing cards, there was a huge bear resting in a corner, some wolves gnawing on bones and even some tiny pixies flying about and giggling with sing song laughter.</p><p></p><p>Neblin then informed us that he could get us into the inner city in exchange for a sufficient sum. Once we agreed he told us that he'd put us in touch with a friend of his, Sethrax by name, who could arrange for us to get into King Bronnor’s chambers. Sethrax is the apparently a member of the King’s inner circle of advisors.</p><p></p><p>However, Sethrax really, really likes people to be polite, and in order for us to even discuss things with Sethrax we were advised to give him a great many gifts of great value. We pooled what little resources that we had and came up with a smattering of reasonably valuable items, including my Fey Leaf sandles, a gorgeously crafted, crossbow from Bella, 500 slightly blood stained local gold pieces and some other miscellany. </p><p></p><p>While Neblin went off to arrange things we got a little bit of a rest in the tavern’s basement. Smar tried to befriend the wolves but didn't seem to have much success. They didn't eat him or anything, but they definitely didn't seem ready to adopt him into their pack. The rest of us ate and rested awhile.</p><p></p><p>Some time later Neblin came back. After altering our appearances with the aid of some ritual magic that he knew he led us off through some alleyways into an underground passage that led us eventually to the home of Sethrax. There he pointed the way and told us to enter. We stepped into a huge audience hall. Many Cyclops guards were waiting for us. None of them seemed bothered by our presence. When we asked how we'd recognize Sethrax, Neblin just laughed and said that we would. He then left us, informing that he'd meet back up with us at the bar. Thus, we waited until Sethrak deigned to show up.</p><p></p><p>Neblin was right, we recognized who Sethrak was when an elder green dragon descended to the balcony. We all decided that being polite was a good idea, although I think that Smar overdid things when he rolled over onto his back and exposed his belly (jest).</p><p></p><p>Sethrax took our tribute and deemed it acceptable. He then proceeded to talk to us in Giant (a language that ironically his cyclops guards do not understand). He wants the King dead so that he can replace him, and he is quite willing to provide us with the means of getting to the King if we agree to kill him. In exchange, he'll allow us to have any item in the king’s treasury. And he'll arrange things so we can safely leave Harrowthane. The details of that last point are rather sketchy. He doesn’t give us more than a moment to discuss matters, but we know that turning the offer down at this point would seem to be rather foolish so we all agree to his plan. </p><p></p><p>We then leave the presence and return back towards the bar. However, just as we are making our way through the alley towards the door that leads into the bar’s basement, we are ambushed by Krevan and his associates. Fortunately for all of us, we have some very perceptive party members, and our enemies fail to achieve surprise as they leap down from the rooftops into the alley.</p><p></p><p>As is so often the case, battle ensues. I manage to use my new spell Plague of Frogs to some effect. To my considerable surprise the most effective opponents are not the werewolves, vicious and powerful though they are, but a set of 3 pixies that are intelligent enough to fight from a long distance and to constantly go invisible. I've never encountered them before but either the stories of them being quite fragile are false or they are much tougher here in the feywild than are their counterparts back in the real world. The little creatures use tiny bows and arrows, and they fire with deadly accuracy. Their arrows are laced with an equally deadly poison. Despite the concentrated efforts of Bella, all three of the pixies survive the fight. </p><p></p><p>I spend a significant portion of the battle just trying to keep my comrades alive, probably saving both Ardyn and Bella at various points by pouring healing potions down their dying throats. I barely keep myself alive as the damned pixies frequently concentrate their fire upon me.</p><p></p><p>Smar was conversing with one of the werewolves at one point but whatever diplomacy he was trying failed. Which seemed to irk him somewhat judging by the ferocity with which he proceeded to attack them. Turak was put in a particularly tough position, as he spent the entire battle engaged with Krevan himself. Krevan was a giant werewolf that stood well over ten feet tall and could have easily torn anyone of us to shreds, anyone of us but Turak. With the help of Ardyn and Smar, the mighty minotaur was able to bring him down. </p><p></p><p>In the end, we manage to prevail over our enemies, although it is definitely close at a couple of points. All of our enemies, but the pixies are slain. Under cover of under cover of a primal mist summoned by Smar, we head to the entrance to the bar, intending to try and sneak inside. Alas, when we open the door to the bar we find that all the inhabitants, including the animals, had been slain. Unfortunately, our enemies clearly knew that we were here and our mist is unlikely to fool the pixies, who likely suspect we will take refuge here. They may be going to fetch help or are waiting to ambush us when we leave.</p><p></p><p>Having little other choice and desperately requiring a little rest to lick our wounds, we head into the basement anyway and shut and bar the door.</p><p></p><p>DMs notes: This fight was a close one. It was one of those really nasty battles that pushed them to their limits and forced them to spend almost everything they had. If I had been a little crueler with my tactics I could have made a kill or two, but I cut them a tiny bit of slack on this one. The pixies were particularly evil.</p></blockquote><p></p>
[QUOTE="PHDungeon, post: 5481161, member: 86320"] This is Melek's journal for session #38 I believe. Currently the party consists of: Bella (changeling rogue with a touch of sorcerer, level 15) Melek (tiefling, warlock/wizard, level 15) Corvin (human, cleric of Odin 14) Turak (minotaur, warden 14) Smar (shifter, ranger (hunter) 14) Arden (elf, ranger 14) Most of us waited back at the entrance to the secluded cavern while Bella, Smar and Ardyn decided to scout out the Feydark city that sprawled out before us. They were all chosen for their linguistic abilities and not particularly for their diplomatic prowess. They fairly quickly determined that we were in one ward of a larger city called Harrowthane. The ward filled the massive cavern it was constructed in, and it seemed that there were other wards in their own caverns, connected by well guarded tunnels. The ward was clearly one of the low rent districts, many of the inhabltants being obvious slaves. There was a mix of races, mainly goblinoids and shifters but a smattering of eladrin and even a human or two (albeit unarmed and unarmoured). What there was not were minotaurs and tiefilngs. Or anybody except hobgoblins and cyclops who sported a 10th the weaponry and armour that we carry. It didn’t seem like many Cyclops lived in this ward, and the ones that were seen looked primarily like guards who were there to keep the masses in line. Our scouts managed to pick up a surprising amount by eavesdropping on the inhabitants. Not at all surprisingly, the news of the day was ourselves and our taking of the gatehouse. If nothing else, we have disturbed the peace and sleep of the fomorian King. Unfortunately, he has increased the guard around him and has put the city onto an alert status. While this is also not a surprise, it will make our mission harder. The city of Harrowthane has two very obvious and significant opponents. The Fomorian king is named Bronnor. He also has some kind of sorcerous ally who obviously inspires great fear and terror in the populace. Her name is Kaleestra. Who or what she really is isn't yet known but she apparently raised the captain of the guard of the gatehouse as an undead monstrostiy as a means of getting information about us and as a punishment for his failures. Unfortunately, they now seem to know a great deal about us. The King’s chief hunter Krevan and his warwolves have been dispatched to look for us. Everybody knows that they'll find us soon and tear us to bits since they never fail. Let’s hope that by the time they’ve gotten close to finding us we'll have managed to get out of here. I'm not an expert on these things but hopefully they'll also have trouble following our tracks through the city. Hmm. Sometimes I wish that Turak bathed more. The city has one obvious gate leading towards a richer part of the city, known as the King’s Ward. Clearly, what we are looking for is going to be in that district. The issue is going to be in how to get through that gate. It is my understanding that most Cyclops can see invisible, and that some of them can even see through illusions, which will make sneaking by the guards much tougher. Not to mention, that even getting to the gate is going to be rather problematic. After our usual amount of dithering and discourse we decided that the best plan was to head into the city in a couple of groups, disguised as well as possible. Turak would wear the hat of disguise pretending to be a hulking hobgoblin while I'd do what I could with a hood to hide my nature. Once we got close to the gate our cunning plan was to have Bella cause a distraction while I opened a Arcane gate between us and a distance down the tunnel. Hopefully they wouldn't notice us getting through and Bella would be able to follow later. However, events occurred to alter that plan. It’s certainly unusual when that happens. As we headed towards the gate, disguised to the extent possible, we were accosted by a gnome called Neblin. Apparently we had caught his attention, and he had managed to figure out who we were. He offered to help us for a price. Since none of us were particularly enamoured with our previous plan, and since we thought that we'd likely be able to kill him if he betrayed us, we decided to follow him. He took us into the basement below a bar. The basement was not empty, in addition to some hobgoblin thugs playing cards, there was a huge bear resting in a corner, some wolves gnawing on bones and even some tiny pixies flying about and giggling with sing song laughter. Neblin then informed us that he could get us into the inner city in exchange for a sufficient sum. Once we agreed he told us that he'd put us in touch with a friend of his, Sethrax by name, who could arrange for us to get into King Bronnor’s chambers. Sethrax is the apparently a member of the King’s inner circle of advisors. However, Sethrax really, really likes people to be polite, and in order for us to even discuss things with Sethrax we were advised to give him a great many gifts of great value. We pooled what little resources that we had and came up with a smattering of reasonably valuable items, including my Fey Leaf sandles, a gorgeously crafted, crossbow from Bella, 500 slightly blood stained local gold pieces and some other miscellany. While Neblin went off to arrange things we got a little bit of a rest in the tavern’s basement. Smar tried to befriend the wolves but didn't seem to have much success. They didn't eat him or anything, but they definitely didn't seem ready to adopt him into their pack. The rest of us ate and rested awhile. Some time later Neblin came back. After altering our appearances with the aid of some ritual magic that he knew he led us off through some alleyways into an underground passage that led us eventually to the home of Sethrax. There he pointed the way and told us to enter. We stepped into a huge audience hall. Many Cyclops guards were waiting for us. None of them seemed bothered by our presence. When we asked how we'd recognize Sethrax, Neblin just laughed and said that we would. He then left us, informing that he'd meet back up with us at the bar. Thus, we waited until Sethrak deigned to show up. Neblin was right, we recognized who Sethrak was when an elder green dragon descended to the balcony. We all decided that being polite was a good idea, although I think that Smar overdid things when he rolled over onto his back and exposed his belly (jest). Sethrax took our tribute and deemed it acceptable. He then proceeded to talk to us in Giant (a language that ironically his cyclops guards do not understand). He wants the King dead so that he can replace him, and he is quite willing to provide us with the means of getting to the King if we agree to kill him. In exchange, he'll allow us to have any item in the king’s treasury. And he'll arrange things so we can safely leave Harrowthane. The details of that last point are rather sketchy. He doesn’t give us more than a moment to discuss matters, but we know that turning the offer down at this point would seem to be rather foolish so we all agree to his plan. We then leave the presence and return back towards the bar. However, just as we are making our way through the alley towards the door that leads into the bar’s basement, we are ambushed by Krevan and his associates. Fortunately for all of us, we have some very perceptive party members, and our enemies fail to achieve surprise as they leap down from the rooftops into the alley. As is so often the case, battle ensues. I manage to use my new spell Plague of Frogs to some effect. To my considerable surprise the most effective opponents are not the werewolves, vicious and powerful though they are, but a set of 3 pixies that are intelligent enough to fight from a long distance and to constantly go invisible. I've never encountered them before but either the stories of them being quite fragile are false or they are much tougher here in the feywild than are their counterparts back in the real world. The little creatures use tiny bows and arrows, and they fire with deadly accuracy. Their arrows are laced with an equally deadly poison. Despite the concentrated efforts of Bella, all three of the pixies survive the fight. I spend a significant portion of the battle just trying to keep my comrades alive, probably saving both Ardyn and Bella at various points by pouring healing potions down their dying throats. I barely keep myself alive as the damned pixies frequently concentrate their fire upon me. Smar was conversing with one of the werewolves at one point but whatever diplomacy he was trying failed. Which seemed to irk him somewhat judging by the ferocity with which he proceeded to attack them. Turak was put in a particularly tough position, as he spent the entire battle engaged with Krevan himself. Krevan was a giant werewolf that stood well over ten feet tall and could have easily torn anyone of us to shreds, anyone of us but Turak. With the help of Ardyn and Smar, the mighty minotaur was able to bring him down. In the end, we manage to prevail over our enemies, although it is definitely close at a couple of points. All of our enemies, but the pixies are slain. Under cover of under cover of a primal mist summoned by Smar, we head to the entrance to the bar, intending to try and sneak inside. Alas, when we open the door to the bar we find that all the inhabitants, including the animals, had been slain. Unfortunately, our enemies clearly knew that we were here and our mist is unlikely to fool the pixies, who likely suspect we will take refuge here. They may be going to fetch help or are waiting to ambush us when we leave. Having little other choice and desperately requiring a little rest to lick our wounds, we head into the basement anyway and shut and bar the door. DMs notes: This fight was a close one. It was one of those really nasty battles that pushed them to their limits and forced them to spend almost everything they had. If I had been a little crueler with my tactics I could have made a kill or two, but I cut them a tiny bit of slack on this one. The pixies were particularly evil. [/QUOTE]
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