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PHDungeons Nentir Vale homebrew
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<blockquote data-quote="PHDungeon" data-source="post: 5568380" data-attributes="member: 86320"><p>Unfortunately, I have no journal's to post for what turned out to be the final session of the campaign.</p><p></p><p>In this final session the heroes continued their exploration of the Shadow Tomb and dealt with some more nasty traps and obstacles. However, they had the misfortune of stumbling into the lair of a dracolich. The creature was a level 19 solo. I thought given that the party was level 17 that they could take the thing, though I figured it might be a bit of tough fight since they were already a little battered up from the nasty traps they had dealt with. They were also missing Ardyn's player for the session, so Ardyn wasn't doing anything useful. Still it was 5 PCs vs a solo.</p><p></p><p>Unfortunately the result was a TPK. The dracolich was taken from the Monster Vault and it had a couple of abilities that were particularly nasty. One was that it could attempt to dominate a PC about twice per round at will. Second it had an aura that prevented anyone in it from regaining hit points. Finally, the Shadow Tomb itself caused all healing to heal 10 less hp than normal. </p><p></p><p>Several PCs spent much of the time dominated and unable to do much other than attack their allies. Turak and some of the other melee fighters spent a great deal of time caught in the thing's aura and were unable to do receive the healing they needed, while taking nasty attacks from the dracolich. To make matters worse for the party Melek missed close to ten saving throws in a row against the dominate through bad die rolling.</p><p></p><p>Anyhow they got the thing down to about 70 hp before it was finished them off, so it was a close fight. </p><p></p><p>Of course, as a dm I could have cut them some slack and had the creature drop a little earlier or done other things to ensure they didn't take a TPK, but when running D&D I like to let the chips fall where they may. It wasn't an unreasonable encounter and the players were very experienced with optimized character builds. Furthermore, I was getting really tired of dming 4E, so when I realized I might have an out I decided to take it, even though it wasn't the ideal way to end the campaign.</p><p></p><p>We have since begin a new mini 30s Pulp campaign. We are currently using Savage Worlds rules, but I'm going to have the players convert the characters to FATE (Spirit of the Century) for the second adventure. I'm really looking forward to running that system since it's so much different than 4E. So far, the players have been having a blast, and I think they are finding it a really refreshing change from D&D. I'm also playing in a 3E Warhammer game run by one of my players every other Sunday, and I'm starting to really dig that system.</p><p></p><p>I don't have any plans to run D&D again anytime soon. I'm looking forward to trying out a bunch of other games that I either haven't played in a long time or haven't played at all. I may try to run start another fantasy campaign sometime in the next few months, but ideally I'd like to use some system other than D&D (FATE or maybe DragonAge are highest on my list).</p></blockquote><p></p>
[QUOTE="PHDungeon, post: 5568380, member: 86320"] Unfortunately, I have no journal's to post for what turned out to be the final session of the campaign. In this final session the heroes continued their exploration of the Shadow Tomb and dealt with some more nasty traps and obstacles. However, they had the misfortune of stumbling into the lair of a dracolich. The creature was a level 19 solo. I thought given that the party was level 17 that they could take the thing, though I figured it might be a bit of tough fight since they were already a little battered up from the nasty traps they had dealt with. They were also missing Ardyn's player for the session, so Ardyn wasn't doing anything useful. Still it was 5 PCs vs a solo. Unfortunately the result was a TPK. The dracolich was taken from the Monster Vault and it had a couple of abilities that were particularly nasty. One was that it could attempt to dominate a PC about twice per round at will. Second it had an aura that prevented anyone in it from regaining hit points. Finally, the Shadow Tomb itself caused all healing to heal 10 less hp than normal. Several PCs spent much of the time dominated and unable to do much other than attack their allies. Turak and some of the other melee fighters spent a great deal of time caught in the thing's aura and were unable to do receive the healing they needed, while taking nasty attacks from the dracolich. To make matters worse for the party Melek missed close to ten saving throws in a row against the dominate through bad die rolling. Anyhow they got the thing down to about 70 hp before it was finished them off, so it was a close fight. Of course, as a dm I could have cut them some slack and had the creature drop a little earlier or done other things to ensure they didn't take a TPK, but when running D&D I like to let the chips fall where they may. It wasn't an unreasonable encounter and the players were very experienced with optimized character builds. Furthermore, I was getting really tired of dming 4E, so when I realized I might have an out I decided to take it, even though it wasn't the ideal way to end the campaign. We have since begin a new mini 30s Pulp campaign. We are currently using Savage Worlds rules, but I'm going to have the players convert the characters to FATE (Spirit of the Century) for the second adventure. I'm really looking forward to running that system since it's so much different than 4E. So far, the players have been having a blast, and I think they are finding it a really refreshing change from D&D. I'm also playing in a 3E Warhammer game run by one of my players every other Sunday, and I'm starting to really dig that system. I don't have any plans to run D&D again anytime soon. I'm looking forward to trying out a bunch of other games that I either haven't played in a long time or haven't played at all. I may try to run start another fantasy campaign sometime in the next few months, but ideally I'd like to use some system other than D&D (FATE or maybe DragonAge are highest on my list). [/QUOTE]
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