Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Philip Reed: Phil's First Ransom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D_Sinclair" data-source="post: 2514081" data-attributes="member: 21823"><p>As I was telling my boss a few days ago, I think failure will be due to the bad sales pitch. Offering no more details than a title and promise of an ambiguous bonus really aren't going to draw in any investment. With that sales pitch, you're not really testing the overall d20 market or even the overall d20 Future market. It only tests the market segment consisting of buyers of your previous starship cargo books. And that's probably a horribly small target market for the amount you seek to raise.</p><p></p><p>Personally, if I were doing it, I'd have at least poked fun at the distribution model and called it "Future: 6 Ransomed Starship Cargos" and tossed in a couple extra pages involving a scenario of interstellar piracy. And I'd present my sales pitch of the ransom product with at least 2-3 paragraphs of details. If you want to revise your project with that idea, feel free to do so.</p><p></p><p>One thing the ransom model really needs is an analysis of unique visitors vs. # of donations received. What is the ratio, anyway? 1 donation per every ten visitors or one for every hundred? What if its horribly bad, say something like one donation per every 8,000 visitors? </p><p></p><p>The fundables model also has a downside, since it fails to allow continued donations. Inevitably, the ransom projects will underperform in the long run compared to most for-profit projects. Maybe placing a paypal donation link in the finished project would be a smart idea, allowing those who still want to pony up some cash long after the ransom is met to do so. IIRC, Meatbot Massacre actually managed to exceed the ransom with several late donations.</p></blockquote><p></p>
[QUOTE="D_Sinclair, post: 2514081, member: 21823"] As I was telling my boss a few days ago, I think failure will be due to the bad sales pitch. Offering no more details than a title and promise of an ambiguous bonus really aren't going to draw in any investment. With that sales pitch, you're not really testing the overall d20 market or even the overall d20 Future market. It only tests the market segment consisting of buyers of your previous starship cargo books. And that's probably a horribly small target market for the amount you seek to raise. Personally, if I were doing it, I'd have at least poked fun at the distribution model and called it "Future: 6 Ransomed Starship Cargos" and tossed in a couple extra pages involving a scenario of interstellar piracy. And I'd present my sales pitch of the ransom product with at least 2-3 paragraphs of details. If you want to revise your project with that idea, feel free to do so. One thing the ransom model really needs is an analysis of unique visitors vs. # of donations received. What is the ratio, anyway? 1 donation per every ten visitors or one for every hundred? What if its horribly bad, say something like one donation per every 8,000 visitors? The fundables model also has a downside, since it fails to allow continued donations. Inevitably, the ransom projects will underperform in the long run compared to most for-profit projects. Maybe placing a paypal donation link in the finished project would be a smart idea, allowing those who still want to pony up some cash long after the ransom is met to do so. IIRC, Meatbot Massacre actually managed to exceed the ransom with several late donations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Philip Reed: Phil's First Ransom
Top