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Philosophical approaches of PFS and Adventurer's League
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<blockquote data-quote="Tyranthraxus" data-source="post: 6705646" data-attributes="member: 13335"><p>Id like to go back to the article in question. </p><p></p><p>Now i understand it was written before Online play started to really crank it up, and before FG2 got their official licensing agreement with WOTC.</p><p></p><p>One of the biggest... and probably THE BIG difference for me is the amount of source material each OP campaign has. Lets be honest, Paizo's Pathfinder probably now has more book bloat than any previous edition of D&D. 3e has a lot via the OGL but its all 3rd party stuff and not produced by Paizo as Paizo has for its product.</p><p></p><p>The sheer amount of source material becomes daunting.. there are 30 + base classes a character can start in at level 1. Goodness knows how many spells, feats, weapons and so on. However PFS also has the Core mode which probably is not as popular yet, is there so newer players in particular arnt caught in the sourcebook arms race.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6705646, member: 13335"] Id like to go back to the article in question. Now i understand it was written before Online play started to really crank it up, and before FG2 got their official licensing agreement with WOTC. One of the biggest... and probably THE BIG difference for me is the amount of source material each OP campaign has. Lets be honest, Paizo's Pathfinder probably now has more book bloat than any previous edition of D&D. 3e has a lot via the OGL but its all 3rd party stuff and not produced by Paizo as Paizo has for its product. The sheer amount of source material becomes daunting.. there are 30 + base classes a character can start in at level 1. Goodness knows how many spells, feats, weapons and so on. However PFS also has the Core mode which probably is not as popular yet, is there so newer players in particular arnt caught in the sourcebook arms race. [/QUOTE]
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Philosophical approaches of PFS and Adventurer's League
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