Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Philosophy behind Intelligent Blademaster feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4636669" data-attributes="member: 3146"><p>My take on the philosophy that motivated it is that it could be summed up as follows:</p><p></p><p>"Attributes don't actually represent anything--every defender should have a strong melee basic attack. Therefore we will give swordmages a feat that lets them ignore strength and still have a good melee basic attack."</p><p></p><p>The net result is: "I'm a 98 pound weakling but I hit like a truck because I'm so smart." If we see a series of similar feats like the constantly suggested "intelligent blademaster for charisma paladins," then we'll have "I look like a weakling but I hit like a truck because I'm so pretty/spiritually gifted," "I am a weakling who has trouble lifting a breadbox but I hit like a truck because I'm so wise," and "I am a weakling but I hit like a truck because I'm so tough." With the various regions and backgrounds, we already have "I get a cold walking through the sprinkler in summertime, but I can take a beating like Rocky Balboa because I'm so smart/wise/etc"</p><p></p><p>Go any further and, you might as well ditch all of the attribute names and just have attributes A-F. It would make more sense.</p><p></p><p>What should they have done instead? (And what should they do with charisma paladins?) Make powers that are usable on opportunity attacks like the swordmaster's <em>precision cut</em>. That way, characters are generally as they appear but can have some abilities to mitigate their weaknesses. This is far preferable to introducing a slew of natural spell type class abilities masquerading as feats that end up making all characters in a particular role function the same way regardless of what their attributes actually are.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4636669, member: 3146"] My take on the philosophy that motivated it is that it could be summed up as follows: "Attributes don't actually represent anything--every defender should have a strong melee basic attack. Therefore we will give swordmages a feat that lets them ignore strength and still have a good melee basic attack." The net result is: "I'm a 98 pound weakling but I hit like a truck because I'm so smart." If we see a series of similar feats like the constantly suggested "intelligent blademaster for charisma paladins," then we'll have "I look like a weakling but I hit like a truck because I'm so pretty/spiritually gifted," "I am a weakling who has trouble lifting a breadbox but I hit like a truck because I'm so wise," and "I am a weakling but I hit like a truck because I'm so tough." With the various regions and backgrounds, we already have "I get a cold walking through the sprinkler in summertime, but I can take a beating like Rocky Balboa because I'm so smart/wise/etc" Go any further and, you might as well ditch all of the attribute names and just have attributes A-F. It would make more sense. What should they have done instead? (And what should they do with charisma paladins?) Make powers that are usable on opportunity attacks like the swordmaster's [i]precision cut[/i]. That way, characters are generally as they appear but can have some abilities to mitigate their weaknesses. This is far preferable to introducing a slew of natural spell type class abilities masquerading as feats that end up making all characters in a particular role function the same way regardless of what their attributes actually are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Philosophy behind Intelligent Blademaster feat
Top