Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Philosophy: Devil's Sight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="merwins" data-source="post: 7871844" data-attributes="member: 6829883"><p>Applying logic, physics and other real-world concepts to a fantasy environment is completely natural.</p><p></p><p>But you sorta have to choose and set your boundaries. At some point, it's "Shut up: MAGIC!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I personally could not reconcile a shadow being interpreted as a function of light within my campaign. There were too many impacts on the game I wasn't willing to adjudicate.</p><p></p><p>Say a creature of shadow moves from a lit area to a dark area. Does it become invisible?</p><p></p><p>For my purposes, no. If you have DV or DS, you'll see that shadow creature plain as you would in a lit area. Individual perception matters; the environmental doesn't grant the shadow any additional abilities.</p><p></p><p>Once I labeled shadow as "different" it got much simpler, and more internally consistent, which is generally important for players.</p><p></p><p>And I do agree, "conventional" shadows are created through an interplay of light and physicality of objects. But once they're created, as a GM, I allow the magical nature of the world to exert it's influence over that shadow to various degrees. In some situations, it may even have the ability to detach itself from it's source and move about on it's own or manifest physically.</p></blockquote><p></p>
[QUOTE="merwins, post: 7871844, member: 6829883"] Applying logic, physics and other real-world concepts to a fantasy environment is completely natural. But you sorta have to choose and set your boundaries. At some point, it's "Shut up: MAGIC!" :) I personally could not reconcile a shadow being interpreted as a function of light within my campaign. There were too many impacts on the game I wasn't willing to adjudicate. Say a creature of shadow moves from a lit area to a dark area. Does it become invisible? For my purposes, no. If you have DV or DS, you'll see that shadow creature plain as you would in a lit area. Individual perception matters; the environmental doesn't grant the shadow any additional abilities. Once I labeled shadow as "different" it got much simpler, and more internally consistent, which is generally important for players. And I do agree, "conventional" shadows are created through an interplay of light and physicality of objects. But once they're created, as a GM, I allow the magical nature of the world to exert it's influence over that shadow to various degrees. In some situations, it may even have the ability to detach itself from it's source and move about on it's own or manifest physically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Philosophy: Devil's Sight
Top