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Philosophy of Greataxe vs. Greatsword
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<blockquote data-quote="Bill Zebub" data-source="post: 8453763" data-attributes="member: 7031982"><p>I generated some numbers for average damage, assuming GWM, for various crit thresholds (18 to 20) and total number of crit dice (1 to 4, to account for both barbarians and half-orcs). The axe only pulls ahead in extreme cases. ("Sword:Axe" shows damage of Sword relative to Axe, where Axe is 100%)</p><p></p><p><span style="color: rgb(184, 49, 47)">Note: I just realized what I did wrong is that this assumes all attacks hit. Crit rate is higher than strictly 5%, 10%, 15% because low rolls miss, so a higher percentage of hits are crits. I will adjust and update shortly.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)">Update: These numbers assume a roll of 8 or higher on the d20 needed to hit. As that goes lower the sword has an advantage, as it goes higher the axe has an advantage.</span></p><p></p><p>[CODE]Crit: 20, Total Crit Dice: 1</p><p>Sword: 8.65</p><p>Axe: 7.89</p><p>Sword:Axe: 109%</p><p></p><p>Crit: 20, Total Crit Dice: 2</p><p>Sword: 8.97</p><p>Axe: 8.46</p><p>Sword:Axe: 106%</p><p></p><p>Crit: 20, Total Crit Dice: 3</p><p>Sword: 9.29</p><p>Axe: 9.02</p><p>Sword:Axe: 102%</p><p></p><p>Crit: 20, Total Crit Dice: 4</p><p>Sword: 9.61</p><p>Axe: 9.58</p><p>Sword:Axe: 100%</p><p></p><p>Crit: 19, Total Crit Dice: 1</p><p>Sword: 8.97</p><p>Axe: 8.46</p><p>Sword:Axe: 106%</p><p></p><p>Crit: 19, Total Crit Dice: 2</p><p>Sword: 9.61</p><p>Axe: 9.58</p><p>Sword:Axe: 100%</p><p></p><p>Crit: 19, Total Crit Dice: 3</p><p>Sword: 10.25</p><p>Axe: 10.71</p><p>Sword:Axe: 95%</p><p></p><p>Crit: 19, Total Crit Dice: 4</p><p>Sword: 10.89</p><p>Axe: 11.84</p><p>Sword:Axe: 91%</p><p></p><p>Crit: 18, Total Crit Dice: 1</p><p>Sword: 9.29</p><p>Axe: 9.02</p><p>Sword:Axe: 102%</p><p></p><p>Crit: 18, Total Crit Dice: 2</p><p>Sword: 10.25</p><p>Axe: 10.71</p><p>Sword:Axe: 95%</p><p></p><p>Crit: 18, Total Crit Dice: 3</p><p>Sword: 11.21</p><p>Axe: 12.41</p><p>Sword:Axe: 90%</p><p></p><p>Crit: 18, Total Crit Dice: 4</p><p>Sword: 12.17</p><p>Axe: 14.1</p><p>Sword:Axe: 86%[/CODE]</p><p></p><p>If I have time I'll generate a graph that shows these numbers over a range of ACs.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8453763, member: 7031982"] I generated some numbers for average damage, assuming GWM, for various crit thresholds (18 to 20) and total number of crit dice (1 to 4, to account for both barbarians and half-orcs). The axe only pulls ahead in extreme cases. ("Sword:Axe" shows damage of Sword relative to Axe, where Axe is 100%) [COLOR=rgb(184, 49, 47)]Note: I just realized what I did wrong is that this assumes all attacks hit. Crit rate is higher than strictly 5%, 10%, 15% because low rolls miss, so a higher percentage of hits are crits. I will adjust and update shortly. Update: These numbers assume a roll of 8 or higher on the d20 needed to hit. As that goes lower the sword has an advantage, as it goes higher the axe has an advantage.[/COLOR] [CODE]Crit: 20, Total Crit Dice: 1 Sword: 8.65 Axe: 7.89 Sword:Axe: 109% Crit: 20, Total Crit Dice: 2 Sword: 8.97 Axe: 8.46 Sword:Axe: 106% Crit: 20, Total Crit Dice: 3 Sword: 9.29 Axe: 9.02 Sword:Axe: 102% Crit: 20, Total Crit Dice: 4 Sword: 9.61 Axe: 9.58 Sword:Axe: 100% Crit: 19, Total Crit Dice: 1 Sword: 8.97 Axe: 8.46 Sword:Axe: 106% Crit: 19, Total Crit Dice: 2 Sword: 9.61 Axe: 9.58 Sword:Axe: 100% Crit: 19, Total Crit Dice: 3 Sword: 10.25 Axe: 10.71 Sword:Axe: 95% Crit: 19, Total Crit Dice: 4 Sword: 10.89 Axe: 11.84 Sword:Axe: 91% Crit: 18, Total Crit Dice: 1 Sword: 9.29 Axe: 9.02 Sword:Axe: 102% Crit: 18, Total Crit Dice: 2 Sword: 10.25 Axe: 10.71 Sword:Axe: 95% Crit: 18, Total Crit Dice: 3 Sword: 11.21 Axe: 12.41 Sword:Axe: 90% Crit: 18, Total Crit Dice: 4 Sword: 12.17 Axe: 14.1 Sword:Axe: 86%[/CODE] If I have time I'll generate a graph that shows these numbers over a range of ACs. [/QUOTE]
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