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General Tabletop Discussion
*Dungeons & Dragons
Philosophy of Greataxe vs. Greatsword
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<blockquote data-quote="Bill Zebub" data-source="post: 8463688" data-attributes="member: 7031982"><p>WotC almost gave us a weapon system that complied with an item budget. I wish they had just made all weapons comply, and then added a sidebar explicitly saying "If you want to invent a new weapon, go for it. Just use this system."</p><p></p><p>Die progression: 1d4, 1d6, 1d8, 1d10, 1d12</p><p></p><p>Base damage for 1H simple weapons: 1d6</p><p></p><p>Qualities that increase damage one die: Martial, Two-Handed, Heavy </p><p>Qualities that decrease damage one die: Finesse, Light, Reach, Versatile (+1 step if used 2H)</p><p></p><p>(Note: I'm not quite sure how to fit "thrown" into this. It's advantageous, so it should cost something. Maybe distinguish between "can be thrown" and "must be thrown"?)</p><p></p><p>Note that some weapons don't fit this model. For example:</p><ul> <li data-xf-list-type="ul">Longsword, Warhammer, and Battle Axe would have to have the Heavy tag added, or damage reduced, in order to be Versatile.</li> <li data-xf-list-type="ul">Rapier is 1d6</li> <li data-xf-list-type="ul">Whip is under budget. So you could make it Light, or Simple, or increase it's damage</li> </ul><p></p><p>Also, I haven't fully through through how ranged weapons fit into this. Because ranged attacks...especially bow/crossbow attacks with their increased range...are so powerful in 5e, I would automatically start one die lower. So maybe short bows end up doing 1d4 and long bows do 1d6. I know, heresy. So maybe have to invent some new tags.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8463688, member: 7031982"] WotC almost gave us a weapon system that complied with an item budget. I wish they had just made all weapons comply, and then added a sidebar explicitly saying "If you want to invent a new weapon, go for it. Just use this system." Die progression: 1d4, 1d6, 1d8, 1d10, 1d12 Base damage for 1H simple weapons: 1d6 Qualities that increase damage one die: Martial, Two-Handed, Heavy Qualities that decrease damage one die: Finesse, Light, Reach, Versatile (+1 step if used 2H) (Note: I'm not quite sure how to fit "thrown" into this. It's advantageous, so it should cost something. Maybe distinguish between "can be thrown" and "must be thrown"?) Note that some weapons don't fit this model. For example: [LIST] [*]Longsword, Warhammer, and Battle Axe would have to have the Heavy tag added, or damage reduced, in order to be Versatile. [*]Rapier is 1d6 [*]Whip is under budget. So you could make it Light, or Simple, or increase it's damage [/LIST] Also, I haven't fully through through how ranged weapons fit into this. Because ranged attacks...especially bow/crossbow attacks with their increased range...are so powerful in 5e, I would automatically start one die lower. So maybe short bows end up doing 1d4 and long bows do 1d6. I know, heresy. So maybe have to invent some new tags. [/QUOTE]
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