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Phineas's Dungeon Maps o' the Week (100 maps)
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<blockquote data-quote="frankthedm" data-source="post: 1612666" data-attributes="member: 1164"><p>glad if i helped, thanks for using my suggestion for the dwarf stronghold.</p><p></p><p>I was calculating the falling damage from top of tower to level four and noticed i was a die of damage short. i cant decide if i want a custom cthuliod critter at the top, a decapus living in the rafters or just a encounter with the boss of the thugs and a few goons.</p><p></p><p></p><p>The belfry is located in the ruins of a town being rebuilt. A number of people have gone missing over the last few weeks in the area. Few clues have been found and the belfry is the only place where people don't disapear during the night from. Mostly due to buracracy and not to upset the migrant workers further investigation of the safe haven was left to a group of adventures who decided they had better things to do after they had gotten a down payment for the job. The PCs are the second group sent.</p><p></p><p></p><p> Outside + level 4 balcony inhabitants. </p><p></p><p>The belfry, long since constructed has a set of guadians. 4 Angelic statues, in reality gargoyles shaped by magic to be more comely, stand at the four corners of the lower balcony, long since bound and tasked to guard the tower againt molestation. The creatures were tasked also to hide thier presence and have done it well. While bound not to kill or eat for fun like other gargoyles, if they can get thier hands on someone who has voilated the belfry in thier opinion, woe be upon them. The exact bindings and tasks are left to the DM to develop, but mostly allow strangers to seek sanctary on the lower levels and allows those who become residents of the tower to remain there.</p><p></p><p><span style="font-size: 9px">GARGOYLE</span></p><p><span style="font-size: 9px">Medium Monstrous Humanoid (Earth)</span></p><p><span style="font-size: 9px">Hit Dice: 4d8+19 (37 hp)</span></p><p><span style="font-size: 9px">Initiative: +2</span></p><p><span style="font-size: 9px">Speed: 40 ft. (8 squares), fly 60 ft. (average)</span></p><p><span style="font-size: 9px">Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</span></p><p><span style="font-size: 9px">Base Attack/Grapple: +4/+6</span></p><p><span style="font-size: 9px">Attack: fist +6 melee (1d4+2)</span></p><p><span style="font-size: 9px">Full Attack: 2 fists +6 melee (1d4+2) and 2 wing slams +4 melee (1d6+1) </span></p><p><span style="font-size: 9px">Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-size: 9px">Special Attacks: —</span></p><p><span style="font-size: 9px">Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze</span></p><p><span style="font-size: 9px">Saves: Fort +5, Ref +6, Will +4</span></p><p><span style="font-size: 9px">Abilities: Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7</span></p><p><span style="font-size: 9px">Skills: Hide +7*, Listen +4, Spot +4</span></p><p><span style="font-size: 9px">Feats: Multiattack, Toughness</span></p><p><span style="font-size: 9px">Environment: Any</span></p><p><span style="font-size: 9px">Organization: Solitary, pair, or wing (5–16)</span></p><p><span style="font-size: 9px">Challenge Rating: 4</span></p><p><span style="font-size: 9px">Treasure: Standard</span></p><p><span style="font-size: 9px">Alignment: Usually chaotic evil</span></p><p><span style="font-size: 9px">Advancement: 5–6 HD (Medium); 7–12 HD (Large)</span></p><p><span style="font-size: 9px">Level Adjustment: +5</span></p><p><span style="font-size: 9px">Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Gargoyles speak Common and Terran.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">COMBAT</span></p><p><span style="font-size: 9px">Gargoyles either remain still, then suddenly attack, or dive onto their prey.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.</span></p><p></p><p></p><p>Level one. Homeless laborers of sour disposition live in this level with young rogues. Crates strew the level, from which the more brave residents will try to attack in hopes of claiming valuable gear and coin from the party.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1612666, member: 1164"] glad if i helped, thanks for using my suggestion for the dwarf stronghold. I was calculating the falling damage from top of tower to level four and noticed i was a die of damage short. i cant decide if i want a custom cthuliod critter at the top, a decapus living in the rafters or just a encounter with the boss of the thugs and a few goons. The belfry is located in the ruins of a town being rebuilt. A number of people have gone missing over the last few weeks in the area. Few clues have been found and the belfry is the only place where people don't disapear during the night from. Mostly due to buracracy and not to upset the migrant workers further investigation of the safe haven was left to a group of adventures who decided they had better things to do after they had gotten a down payment for the job. The PCs are the second group sent. Outside + level 4 balcony inhabitants. The belfry, long since constructed has a set of guadians. 4 Angelic statues, in reality gargoyles shaped by magic to be more comely, stand at the four corners of the lower balcony, long since bound and tasked to guard the tower againt molestation. The creatures were tasked also to hide thier presence and have done it well. While bound not to kill or eat for fun like other gargoyles, if they can get thier hands on someone who has voilated the belfry in thier opinion, woe be upon them. The exact bindings and tasks are left to the DM to develop, but mostly allow strangers to seek sanctary on the lower levels and allows those who become residents of the tower to remain there. [SIZE=1]GARGOYLE Medium Monstrous Humanoid (Earth) Hit Dice: 4d8+19 (37 hp) Initiative: +2 Speed: 40 ft. (8 squares), fly 60 ft. (average) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +4/+6 Attack: fist +6 melee (1d4+2) Full Attack: 2 fists +6 melee (1d4+2) and 2 wing slams +4 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze Saves: Fort +5, Ref +6, Will +4 Abilities: Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 Skills: Hide +7*, Listen +4, Spot +4 Feats: Multiattack, Toughness Environment: Any Organization: Solitary, pair, or wing (5–16) Challenge Rating: 4 Treasure: Standard Alignment: Usually chaotic evil Advancement: 5–6 HD (Medium); 7–12 HD (Large) Level Adjustment: +5 Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. Gargoyles speak Common and Terran. COMBAT Gargoyles either remain still, then suddenly attack, or dive onto their prey. A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.[/SIZE] Level one. Homeless laborers of sour disposition live in this level with young rogues. Crates strew the level, from which the more brave residents will try to attack in hopes of claiming valuable gear and coin from the party. [/QUOTE]
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