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General Tabletop Discussion
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Phobias and Flaws
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7486169" data-attributes="member: 30438"><p>I’ve seen that sort of thing quite a bit; it’s not really a flaw if it’s what the player would do anyway.</p><p></p><p>I think flaws, quirks, and phobias bring characters to life far more than any other trait, when done properly. I mean, we remember Indiana Jones’ fear of snakes – it’s up there with the hat and whip as what makes him iconic.</p><p></p><p>As far as my strategy for flaws goes, what makes a good flaw is when it pushes me to do something that I, as the player, would not want to do. That’s when the character starts to have a life of their own. I want to help the rest of my party against the giant bats, but my tiefling rogue with “coward” listed as a flaw, seeing that they’ve all but got the bats beaten, is going to go back in the tavern and finish his drink, where it’s safe.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7486169, member: 30438"] I’ve seen that sort of thing quite a bit; it’s not really a flaw if it’s what the player would do anyway. I think flaws, quirks, and phobias bring characters to life far more than any other trait, when done properly. I mean, we remember Indiana Jones’ fear of snakes – it’s up there with the hat and whip as what makes him iconic. As far as my strategy for flaws goes, what makes a good flaw is when it pushes me to do something that I, as the player, would not want to do. That’s when the character starts to have a life of their own. I want to help the rest of my party against the giant bats, but my tiefling rogue with “coward” listed as a flaw, seeing that they’ve all but got the bats beaten, is going to go back in the tavern and finish his drink, where it’s safe. [/QUOTE]
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