Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Phoenix: Final Thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 6609634" data-attributes="member: 15800"><p>[ATTACH]68227[/ATTACH]</p><p></p><p>As I write this, there's sixteen hours left in <a href="https://www.kickstarter.com/projects/twogetherstudios/phoenix-dawn-command" target="_blank">my first Kickstarter campaign</a>. We're closing in on a thousand backers, which is an amazing experience. I wanted to take a few moments to reflect on why I'm so passionate about this project and why I'm so grateful to everyone who's put their trust in me.</p><p><strong></strong></p><p><strong>A World Without Limits</strong></p><p></p><p>I've created a lot of worlds you've never seen. Collectively I've spent a decade developing worlds for MMORPGs that have never seen the light of day. As I don't own any of those ideas, they've slipped into the IP tar pits never to be seen again. Eberron was my first opportunity to share a world on a wide scale, and it's been an amazing, life-changing experience. I hope there's a future for Eberron, but it's out of my hands. I've supported it as far as I can on forums and on my site, but there's many things I'd like to do that I can't.</p><p></p><p>Phoenix is a chance to share a world without those limits - a world that can be explored as deeply as time and interest allows. I've probably done it a disservice by focusing on the unique mechanics of the game - card-driven resolution and advancement through resurrection - as opposed to the world itself. <a href="http://keith-baker.com/phoenix-dread-and-empire/" target="_blank">Phoenix has a simple premise that can be summed up in a sentence, but the world itself is filled with layers and mysteries. </a>It's a world without easy answers, with room for both intrigue and action, and I'd love to develop it further in both games and fiction. And like Eberron, it's a world I want to share. I'll give you my answers to its mysteries, but I want you to be free to come up with your own - to take any inspiration it offers and run with it.</p><p></p><p><strong>A Different Sort Of Story</strong></p><p></p><p>You could separate the setting and system of Phoenix if you wanted. With some work, you could translate it to D&D or use the Phoenix system in Eberron. However, the system excels at telling a certain sort of story - and the setting is built around those stories. It's a setting where the stakes are high, the odds aren't in your favor, and where your missions are more important than your lives. I've run over ninety sessions of Phoenix over the last few years, and I've killed a lot of players - but I'm amazed how often those deaths feel like triumphs instead of failures. My co-designer Dan Garrison <a href="http://twogetherstudios.com/2015/04/on-death-design-diary-from-dan-garrison/" target="_blank">wrote a piece about this</a>, using examples from actual play sessions.</p><p></p><p>I could write pages and pages, but the key is that I love both the world and system of Phoenix: Dawn Command. Thank you to all of you who have made this possible, and who are taking a chance and exploring this new world with me.</p><p></p><p>This is going to be my last thread before the campaign is over, so for anyone who's just learning about it for the first time, here's a few things that might be useful:</p><p></p><ul> <li data-xf-list-type="ul"> Rich Malena has made a series of short videos that walk through the mechanics of Phoenix, including <a href="https://www.youtube.com/watch?v=tQgIYUAdrkU" target="_blank">Character Creation</a>, <a href="https://www.youtube.com/watch?v=gh3rwKh5LtY" target="_blank">Skill Spreads</a> and <a href="https://www.youtube.com/watch?v=byzjHVB0dxI" target="_blank">Combat</a>.</li> <li data-xf-list-type="ul"> The OneShot Podcast has a full play session where I'm running Phoenix for Will Hindmarch and the rest of the OneShot Crew. Here's <a href="http://www.oneshotpodcast.com/one-shot/90-phoenix-dawn-command/" target="_blank">part one</a> and <a href="http://www.oneshotpodcast.com/one-shot/phoenix-part-2/" target="_blank">part two</a>.</li> <li data-xf-list-type="ul"> You can find lots of posts on <a href="http://keith-baker.com" target="_blank">my website</a> - and a series of design diaries from our artists at the <a href="http://twogetherstudios.com/blog/" target="_blank">Twogether Blog</a>. </li> </ul><p></p><p>That's it! If you have any questions please ask, otherwise I'll see you on the other side.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 6609634, member: 15800"] [ATTACH=CONFIG]68227._xfImport[/ATTACH] As I write this, there's sixteen hours left in [URL="https://www.kickstarter.com/projects/twogetherstudios/phoenix-dawn-command"]my first Kickstarter campaign[/URL]. We're closing in on a thousand backers, which is an amazing experience. I wanted to take a few moments to reflect on why I'm so passionate about this project and why I'm so grateful to everyone who's put their trust in me. [B] A World Without Limits[/B] I've created a lot of worlds you've never seen. Collectively I've spent a decade developing worlds for MMORPGs that have never seen the light of day. As I don't own any of those ideas, they've slipped into the IP tar pits never to be seen again. Eberron was my first opportunity to share a world on a wide scale, and it's been an amazing, life-changing experience. I hope there's a future for Eberron, but it's out of my hands. I've supported it as far as I can on forums and on my site, but there's many things I'd like to do that I can't. Phoenix is a chance to share a world without those limits - a world that can be explored as deeply as time and interest allows. I've probably done it a disservice by focusing on the unique mechanics of the game - card-driven resolution and advancement through resurrection - as opposed to the world itself. [URL="http://keith-baker.com/phoenix-dread-and-empire/"]Phoenix has a simple premise that can be summed up in a sentence, but the world itself is filled with layers and mysteries. [/URL]It's a world without easy answers, with room for both intrigue and action, and I'd love to develop it further in both games and fiction. And like Eberron, it's a world I want to share. I'll give you my answers to its mysteries, but I want you to be free to come up with your own - to take any inspiration it offers and run with it. [B]A Different Sort Of Story[/B] You could separate the setting and system of Phoenix if you wanted. With some work, you could translate it to D&D or use the Phoenix system in Eberron. However, the system excels at telling a certain sort of story - and the setting is built around those stories. It's a setting where the stakes are high, the odds aren't in your favor, and where your missions are more important than your lives. I've run over ninety sessions of Phoenix over the last few years, and I've killed a lot of players - but I'm amazed how often those deaths feel like triumphs instead of failures. My co-designer Dan Garrison [URL="http://twogetherstudios.com/2015/04/on-death-design-diary-from-dan-garrison/"]wrote a piece about this[/URL], using examples from actual play sessions. I could write pages and pages, but the key is that I love both the world and system of Phoenix: Dawn Command. Thank you to all of you who have made this possible, and who are taking a chance and exploring this new world with me. This is going to be my last thread before the campaign is over, so for anyone who's just learning about it for the first time, here's a few things that might be useful: [LIST] [*] Rich Malena has made a series of short videos that walk through the mechanics of Phoenix, including [URL="https://www.youtube.com/watch?v=tQgIYUAdrkU"]Character Creation[/URL], [URL="https://www.youtube.com/watch?v=gh3rwKh5LtY"]Skill Spreads[/URL] and [URL="https://www.youtube.com/watch?v=byzjHVB0dxI"]Combat[/URL]. [*] The OneShot Podcast has a full play session where I'm running Phoenix for Will Hindmarch and the rest of the OneShot Crew. Here's [URL="http://www.oneshotpodcast.com/one-shot/90-phoenix-dawn-command/"]part one[/URL] and [URL="http://www.oneshotpodcast.com/one-shot/phoenix-part-2/"]part two[/URL]. [*] You can find lots of posts on [URL="http://keith-baker.com"]my website[/URL] - and a series of design diaries from our artists at the [URL="http://twogetherstudios.com/blog/"]Twogether Blog[/URL]. [/LIST] That's it! If you have any questions please ask, otherwise I'll see you on the other side. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Phoenix: Final Thoughts
Top