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Phoenix, North Central - Close to highways
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<blockquote data-quote="swift2plunder" data-source="post: 2809008" data-attributes="member: 23780"><p>Location: My place, near the 51 and 101</p><p>Time: Weekday evenings TBD, probably two groups to start</p><p>Setting: Cycalia - <a href="http://cycalia.legendary.org/index.php/Category:PAQ2" target="_blank">http://cycalia.legendary.org/index.php/Category:PAQ2</a></p><p>Theme: Rogues with different skills working together</p><p></p><p>Most characters will be multi-classed rogues. All must have reasonably </p><p>high skills for hide and move silently. Care will be taken to coordinate </p><p>the development of characters so that each has different roles in the </p><p>functioning party.</p><p></p><p>Previously this campaign had an excessively high mortality rate, so </p><p>characters will be created at level 1 and "matured" to level 2 for the </p><p>campaign, meaning that level 1 characters will be created on the honor </p><p>system and I will work with the player on what sort of things could be </p><p>acquired in his career prior to the campaign.</p><p></p><p>There are generally multiple ways to resolve encounters. Even random </p><p>encounters have the potential to move the campaign forward. XP awards </p><p>combat and non-combat encounters equally and weights them both so that </p><p>encounters share equal importance with role-playing and with story </p><p>goals. (Experience is given for every encounter, regardless of how it is </p><p>resolved. XP for encounters is divided by 3. Generous RP and story </p><p>awards are given.)</p><p></p><p>There is some ability to make accommodations for occasional scheduling </p><p>issues, but the ability to communicate in advance is critical. This is a </p><p>long term campaign and we would like to be able to take the characters </p><p>from level 2 to 20+.</p><p></p><p>Age not so important, but minimum maturity level - must be able...</p><p> to use a phone to communicate last day changes,</p><p> to participate constructively in the administrative mailing list</p><p> to write a back story for your character with moderate feedback</p><p> to solve problems and to make decisions co-operatively</p><p></p><p>Please reply by e-mail,</p><p> Chris Babcock</p><p> swift2plunder (at) yahoogroups.com</p></blockquote><p></p>
[QUOTE="swift2plunder, post: 2809008, member: 23780"] Location: My place, near the 51 and 101 Time: Weekday evenings TBD, probably two groups to start Setting: Cycalia - [url]http://cycalia.legendary.org/index.php/Category:PAQ2[/url] Theme: Rogues with different skills working together Most characters will be multi-classed rogues. All must have reasonably high skills for hide and move silently. Care will be taken to coordinate the development of characters so that each has different roles in the functioning party. Previously this campaign had an excessively high mortality rate, so characters will be created at level 1 and "matured" to level 2 for the campaign, meaning that level 1 characters will be created on the honor system and I will work with the player on what sort of things could be acquired in his career prior to the campaign. There are generally multiple ways to resolve encounters. Even random encounters have the potential to move the campaign forward. XP awards combat and non-combat encounters equally and weights them both so that encounters share equal importance with role-playing and with story goals. (Experience is given for every encounter, regardless of how it is resolved. XP for encounters is divided by 3. Generous RP and story awards are given.) There is some ability to make accommodations for occasional scheduling issues, but the ability to communicate in advance is critical. This is a long term campaign and we would like to be able to take the characters from level 2 to 20+. Age not so important, but minimum maturity level - must be able... to use a phone to communicate last day changes, to participate constructively in the administrative mailing list to write a back story for your character with moderate feedback to solve problems and to make decisions co-operatively Please reply by e-mail, Chris Babcock swift2plunder (at) yahoogroups.com [/QUOTE]
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