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<blockquote data-quote="JoelF" data-source="post: 577525" data-attributes="member: 8829"><p>I've got a few comments/questions about this. I like the basic idea though. </p><p></p><p>1) Why the low purchase DCs? If you're going to include this as a cost, make it high enough to be meaningful. Most level 2 characters should be able to make DC 7 without thinking. The DC 16 for the advanced programs at least imposes the 1 point wealth bonus reduction since it's over DC15. Without a real cost, it's just something that every character will do. </p><p></p><p>2) The ability checks needed to increase a stat seem somehow wrong to me. This makes it easier for a character who's great in a stat to increase that stat than a character who's only average in that stat. It's a lot easier to increase a stat of 10 to 11, than it is from 18 to 19. An alternative might be an ability check of DC 10 (15 for advanced program) + the point buy cost of the current stat. For example, someone wanting to increase a stat that is currently 10 would need to make a DC 12 check using the basic program, while someone wanting to increase a stat that's 16 would need to make a DC 20 using the basic program.</p><p></p><p>3) What do you mean exactly for the advanced programs when you say you need an instructor. Isn't this something that should just be factored into the purchase DC? Do you mean you have to find a character or NPC that has a certain level of profession (trainer) or certain ability scores which are greater than the trainee's?</p><p></p><p>4) This makes a great opportunity for catching the characters without their usual equipment. If they have an enemy who's looking to rub them out, have him send in some goons during the training program. Not only will the character's movements be predictable, but they'll be working out without their normal weapons and armor, and a fight in a gym (for the physical progam) would be a pretty cool location with lots of improvised weapons around and hazards the PCs could use.</p></blockquote><p></p>
[QUOTE="JoelF, post: 577525, member: 8829"] I've got a few comments/questions about this. I like the basic idea though. 1) Why the low purchase DCs? If you're going to include this as a cost, make it high enough to be meaningful. Most level 2 characters should be able to make DC 7 without thinking. The DC 16 for the advanced programs at least imposes the 1 point wealth bonus reduction since it's over DC15. Without a real cost, it's just something that every character will do. 2) The ability checks needed to increase a stat seem somehow wrong to me. This makes it easier for a character who's great in a stat to increase that stat than a character who's only average in that stat. It's a lot easier to increase a stat of 10 to 11, than it is from 18 to 19. An alternative might be an ability check of DC 10 (15 for advanced program) + the point buy cost of the current stat. For example, someone wanting to increase a stat that is currently 10 would need to make a DC 12 check using the basic program, while someone wanting to increase a stat that's 16 would need to make a DC 20 using the basic program. 3) What do you mean exactly for the advanced programs when you say you need an instructor. Isn't this something that should just be factored into the purchase DC? Do you mean you have to find a character or NPC that has a certain level of profession (trainer) or certain ability scores which are greater than the trainee's? 4) This makes a great opportunity for catching the characters without their usual equipment. If they have an enemy who's looking to rub them out, have him send in some goons during the training program. Not only will the character's movements be predictable, but they'll be working out without their normal weapons and armor, and a fight in a gym (for the physical progam) would be a pretty cool location with lots of improvised weapons around and hazards the PCs could use. [/QUOTE]
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