Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Phsyical Fitness Training...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 577628" data-attributes="member: 2829"><p>Fire away! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually, from experience in the game I'm currently running, this isn't the case at all. Some characters chew through their wealth faster than others, so for some, paying for training will be easy. For example, one of the characters in my game is a gearhead. He builds and modifies cars for a living and for fun. Much of the work he does on his car is very expensive, and his Wealth has suffered for it. For him, the purchase DC will definately lower his Wealth by 1 (his Wealth is currently sitting at a 7, but he's about to modify his vehicle even further, which will lower his Wealth substantially).</p><p></p><p>Also, a basic exercise program is something that anybody can do at home, whether in game or real life. Vitamin supplements can be expensive, but you generally don't buy hundreds of dollars worth of supplements all at once. You by them as you need them. A basic membershipt to a gym isn't very expensive either at about $30 to $40 a month. I know because I used to work out quite religously. Two years ago I turned about 20 to 25 pounds of fat into pure muscle in about 4 weeks, and it hardly made a dent in my pocket (and I've got a pretty small pocket). I also did it at home, but most of my money went to vitamin supplements.</p><p></p><p>In short, a basic excercise program is cheap, and I know from experience that it only costs about $50 to $60 a month, at the most. Like I said though, this could easier or harder to purchase depending upon how characters spend their wealth.</p><p></p><p></p><p></p><p>That's just it though. Every character probably <em>will</em> want to do it, and that's fine with me. Given enough time, they can do it, as the time involved is actually the most costly part of the programs. If you want to increase a stat from 16 to 18, it will take you at least 10 weeks to do so, as you need 6 buy points to go from a 16 to an 18 (the difference between the two is 6 buy points). You have to complete both programs to get your 8 points. If you fail your check at the end of either program, it will take you even longer to get those points.</p><p></p><p>Also, I couldn't really justify a cost higher than 16, which is the equivalent of $600. Again, the time required is the greatest cost.</p><p></p><p></p><p></p><p>Precisely, and its supposed to be that way. Look at it from this angle. Increasing a stat from 16 to 18 isn't that bad. With a basic program, you only need to hit DC 15, and with a stat of 16, you're getting +3 to that check, which means you need to roll a 12 or higher. However, you won't get enough points to raise your 16 to an 18 by completing the basic program. For that, you'll need two more points, and you can only get those from an advanced program. An advanced program has a DC of 20, and your stat is still only a 16. So, with your +3 modifier from your stat, you will now need to roll a 17 or higher after the initial 6 week period. That's not easy.</p><p></p><p>The higher your stat is at the beginning, the easier it is to make the checks required to increase it. Also, if you're stat is a 16 and you want to raise it to an 18, which is as high as you can go with any of these programs, you effecitvely waste 2 points. Essentially, you gain less compared with someone with a lower stat.</p><p></p><p>If your stat is a 10 when you start the programs, you can raise it up to a 14 by completing the basic program, then up to a 16 by completing the advanced program. So, by completing both programs, you can raise your 10 stat all the way up to a 16 without wasting a single point. (The difference between a 10 and 14 and 14 and 16 is only 4 buy points each). Completing these programs will be much harder, but your net return is huge.</p><p></p><p></p><p></p><p>Huh? I think you've got it mixed up. The DC is flat. For a basic program, the DC is static at 15. For an advanced program, the DC is static at 20. If you're stat is a 10 when you start a basic program, you have no modifier from your ability score to help you with the check, which means you'll have to roll a 15 or higher to compelete the basic program in four weeks. If you fail, after one more week of continuing the program you get a +3 bonus to your check, so now you only have to roll a 12 or higher. If you fail again, and continue the program for yet another week, you get another +3 bonus to the check. So, after six weeks of staying in the program, you now only have to roll a 9 or higher to hit the DC.</p><p></p><p></p><p></p><p>I mean exactly that. You need an instructor.</p><p></p><p></p><p></p><p>It is.</p><p></p><p></p><p></p><p>Not exactly. Essentially, it just means that you can't do it on your own. The Purchase DC of 16 merely illustrates that you have to pay for facilities and/or materials, as well as a qualified instructor. Basically, part of what you're paying for is the instructors qualifications and experience.</p><p></p><p></p><p></p><p>True, but no more or less than if a character is building a car or house, repairing a handgun, etc. It's very unlikely that you'll be building a car or house in a bullet-proof vest, and if you're in the process of repairng a handgun, you can't use the handgun anyway. In the end, it's no more exceptional than other similar situations.</p><p></p><p>Also, in my campaign setting, you can take these programs in the agency I've created. The facilities are <em>inside</em> the agency, so it's <em>very</em> unlikely that you'll <em>ever</em> come under attack there. Granted, there's a slim possiblity, though still a possiblity, that you might suffer one of those experiences similar to Jet Li and the martial arts dojo scene in the police station from Kiss of the Dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let me know if I answered all your questions. Also, I need to add into the first paragraph the limitations of the programs. I forgot to carry that over from my docs.</p><p></p><p>EDIT: There are spelling errors in this post, but its too damn big for me to bother fixing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 577628, member: 2829"] Fire away! :) Actually, from experience in the game I'm currently running, this isn't the case at all. Some characters chew through their wealth faster than others, so for some, paying for training will be easy. For example, one of the characters in my game is a gearhead. He builds and modifies cars for a living and for fun. Much of the work he does on his car is very expensive, and his Wealth has suffered for it. For him, the purchase DC will definately lower his Wealth by 1 (his Wealth is currently sitting at a 7, but he's about to modify his vehicle even further, which will lower his Wealth substantially). Also, a basic exercise program is something that anybody can do at home, whether in game or real life. Vitamin supplements can be expensive, but you generally don't buy hundreds of dollars worth of supplements all at once. You by them as you need them. A basic membershipt to a gym isn't very expensive either at about $30 to $40 a month. I know because I used to work out quite religously. Two years ago I turned about 20 to 25 pounds of fat into pure muscle in about 4 weeks, and it hardly made a dent in my pocket (and I've got a pretty small pocket). I also did it at home, but most of my money went to vitamin supplements. In short, a basic excercise program is cheap, and I know from experience that it only costs about $50 to $60 a month, at the most. Like I said though, this could easier or harder to purchase depending upon how characters spend their wealth. That's just it though. Every character probably [i]will[/i] want to do it, and that's fine with me. Given enough time, they can do it, as the time involved is actually the most costly part of the programs. If you want to increase a stat from 16 to 18, it will take you at least 10 weeks to do so, as you need 6 buy points to go from a 16 to an 18 (the difference between the two is 6 buy points). You have to complete both programs to get your 8 points. If you fail your check at the end of either program, it will take you even longer to get those points. Also, I couldn't really justify a cost higher than 16, which is the equivalent of $600. Again, the time required is the greatest cost. Precisely, and its supposed to be that way. Look at it from this angle. Increasing a stat from 16 to 18 isn't that bad. With a basic program, you only need to hit DC 15, and with a stat of 16, you're getting +3 to that check, which means you need to roll a 12 or higher. However, you won't get enough points to raise your 16 to an 18 by completing the basic program. For that, you'll need two more points, and you can only get those from an advanced program. An advanced program has a DC of 20, and your stat is still only a 16. So, with your +3 modifier from your stat, you will now need to roll a 17 or higher after the initial 6 week period. That's not easy. The higher your stat is at the beginning, the easier it is to make the checks required to increase it. Also, if you're stat is a 16 and you want to raise it to an 18, which is as high as you can go with any of these programs, you effecitvely waste 2 points. Essentially, you gain less compared with someone with a lower stat. If your stat is a 10 when you start the programs, you can raise it up to a 14 by completing the basic program, then up to a 16 by completing the advanced program. So, by completing both programs, you can raise your 10 stat all the way up to a 16 without wasting a single point. (The difference between a 10 and 14 and 14 and 16 is only 4 buy points each). Completing these programs will be much harder, but your net return is huge. Huh? I think you've got it mixed up. The DC is flat. For a basic program, the DC is static at 15. For an advanced program, the DC is static at 20. If you're stat is a 10 when you start a basic program, you have no modifier from your ability score to help you with the check, which means you'll have to roll a 15 or higher to compelete the basic program in four weeks. If you fail, after one more week of continuing the program you get a +3 bonus to your check, so now you only have to roll a 12 or higher. If you fail again, and continue the program for yet another week, you get another +3 bonus to the check. So, after six weeks of staying in the program, you now only have to roll a 9 or higher to hit the DC. I mean exactly that. You need an instructor. It is. Not exactly. Essentially, it just means that you can't do it on your own. The Purchase DC of 16 merely illustrates that you have to pay for facilities and/or materials, as well as a qualified instructor. Basically, part of what you're paying for is the instructors qualifications and experience. True, but no more or less than if a character is building a car or house, repairing a handgun, etc. It's very unlikely that you'll be building a car or house in a bullet-proof vest, and if you're in the process of repairng a handgun, you can't use the handgun anyway. In the end, it's no more exceptional than other similar situations. Also, in my campaign setting, you can take these programs in the agency I've created. The facilities are [i]inside[/i] the agency, so it's [i]very[/i] unlikely that you'll [i]ever[/i] come under attack there. Granted, there's a slim possiblity, though still a possiblity, that you might suffer one of those experiences similar to Jet Li and the martial arts dojo scene in the police station from Kiss of the Dragon. :D Let me know if I answered all your questions. Also, I need to add into the first paragraph the limitations of the programs. I forgot to carry that over from my docs. EDIT: There are spelling errors in this post, but its too damn big for me to bother fixing. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Phsyical Fitness Training...
Top