Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Phyrric Legacy - Shackled City IC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malvoisin" data-source="post: 2975249" data-attributes="member: 40128"><p>Patch begins to protest, <span style="color: Orange">"But, I really have so much to do here at the orphanage..."</span></p><p></p><p>Gretchyn Tashykk interrupts the janitor, however. She gently scolds him, <span style="color: Teal">"Nonsense, Patch! You've already got more work done this morning than you usually do all day!" </span> Then, with a smile, she adds, <span style="color: Teal">"These good folk are doing what they can to find our missing children. You go with them and help them if you can."</span></p><p></p><p>Seeing no recourse, the one-eyed half-orc mumbles softly, <span style="color: Orange">"All right, Gretchyn." </span> Shoulders slumped, he follows Arak out the door. With the investigation at the orphanage now concluded, everyone says farewell to Mistress Gretchyn and the children, and assembles on the street in the autumn sunshine.</p><p></p><p>With the hour now after the noon bell, the party determines that time would be better spent splitting up to follow the new leads they have discovered. Remen, Dowlee, and Arak (with Patch in tow) determine to pay a visit to the office of the Lord Mayor at the Town Hall, and inquire about the half-elven investigators they sent over. Jon, Flannad, and Liracor, meanwhile, get directions to Ghelve's Locks from Gretchyn, and make their way towards that business to ask some questions of Master Ghelve the locksmith. The group collectively decides to meet up that afternoon at the Drunken Morkoth Inn to catch up and compare notes. Farewells are made, and the party disperses.</p><p>---------------------------------------------</p><p>Arak, Remen, and Dowlee (with Patch alongside) head in the direction of Cauldron's town hall. However, after walking for a couple of blocks, the group slows and halts. Arak turns to address the half-orc janitor, eager to assess what he knows....</p><p>-------------------------------------------------</p><p>Jon, Flannad, and Liracor make their way to Ghelve's Locks. As they approach the shop, they note that a small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. Beyond the turret's ground floor windows sits a lovely display of locks, from large to small, simple to complex. To the left of the turret, above the heavy oak door, swings a simple sign that reads "GHELVE'S LOCKS".</p><p></p><p>Hanging in the door is a hand-written note that says, 'gone to lunch, be back soon.'</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 2975249, member: 40128"] Patch begins to protest, [COLOR=Orange]"But, I really have so much to do here at the orphanage..."[/COLOR] Gretchyn Tashykk interrupts the janitor, however. She gently scolds him, [COLOR=Teal]"Nonsense, Patch! You've already got more work done this morning than you usually do all day!" [/COLOR] Then, with a smile, she adds, [COLOR=Teal]"These good folk are doing what they can to find our missing children. You go with them and help them if you can."[/COLOR] Seeing no recourse, the one-eyed half-orc mumbles softly, [COLOR=Orange]"All right, Gretchyn." [/COLOR] Shoulders slumped, he follows Arak out the door. With the investigation at the orphanage now concluded, everyone says farewell to Mistress Gretchyn and the children, and assembles on the street in the autumn sunshine. With the hour now after the noon bell, the party determines that time would be better spent splitting up to follow the new leads they have discovered. Remen, Dowlee, and Arak (with Patch in tow) determine to pay a visit to the office of the Lord Mayor at the Town Hall, and inquire about the half-elven investigators they sent over. Jon, Flannad, and Liracor, meanwhile, get directions to Ghelve's Locks from Gretchyn, and make their way towards that business to ask some questions of Master Ghelve the locksmith. The group collectively decides to meet up that afternoon at the Drunken Morkoth Inn to catch up and compare notes. Farewells are made, and the party disperses. --------------------------------------------- Arak, Remen, and Dowlee (with Patch alongside) head in the direction of Cauldron's town hall. However, after walking for a couple of blocks, the group slows and halts. Arak turns to address the half-orc janitor, eager to assess what he knows.... ------------------------------------------------- Jon, Flannad, and Liracor make their way to Ghelve's Locks. As they approach the shop, they note that a small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. Beyond the turret's ground floor windows sits a lovely display of locks, from large to small, simple to complex. To the left of the turret, above the heavy oak door, swings a simple sign that reads "GHELVE'S LOCKS". Hanging in the door is a hand-written note that says, 'gone to lunch, be back soon.' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Phyrric Legacy - Shackled City IC Thread
Top