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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 2977643" data-attributes="member: 40128"><p>(OOC: Yes, it is lunchtime in the game...sorry for not making that clearer.)</p><p></p><p>Flannad checks the front door as Jon peers through the window, but finds the door locked securely.</p><p></p><p>Jon notes a long countertop within the storefront, but doesn't see any activity within.</p><p></p><p><span style="color: Silver">"Are you so eager to purchase a lock, sir, that you cannot wait for my return?" </span> A high pitched voice speaks up from behind Jon. The speaker is a gnome with salt-and-pepper hair and a neatly trimmed mustache and goatee. His bushy eyebrows, creased face, and graven frown make him look frumpy and dour, but there is the hint of a mischievous smille at the corners of his mouth. The strangest thing about this gnome is his great height, however, as he stands nearly six feet tall!</p><p></p><p><span style="color: Silver">"Well, come inside then, I'll be glad to show you my wares. Keygan Ghelve, at your service." </span> The gnome produces a ring of keys from a pocket, unlocks the front door, and leads the way inside.</p><p></p><p>The storefront smells of wood and pipe smoke. Two padded chairs flank a hearth that looks to see a lot of use in warding off the autumn chill. The fireplace's carved mantle bears a tinderbox, a small vase of dried smoking leaves, and a finely wrought collection of pipes. A burgundy strip of carpet leads from the entrance to the wall across from it, where dozens - perhaps hundreds - of keys hang from tiny hooks. The keys come in all shapes and sizes. A handsomely engraved mahogany counter stretches along one wall. Behind it hangs a red curtain that neatly hides the rest of the store.</p><p></p><p>Keygan Ghelve walks smoothly behind the counter, then says affably, <span style="color: Silver">"So gentlemen, how can I help you?" </span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 2977643, member: 40128"] (OOC: Yes, it is lunchtime in the game...sorry for not making that clearer.) Flannad checks the front door as Jon peers through the window, but finds the door locked securely. Jon notes a long countertop within the storefront, but doesn't see any activity within. [COLOR=Silver]"Are you so eager to purchase a lock, sir, that you cannot wait for my return?" [/COLOR] A high pitched voice speaks up from behind Jon. The speaker is a gnome with salt-and-pepper hair and a neatly trimmed mustache and goatee. His bushy eyebrows, creased face, and graven frown make him look frumpy and dour, but there is the hint of a mischievous smille at the corners of his mouth. The strangest thing about this gnome is his great height, however, as he stands nearly six feet tall! [COLOR=Silver]"Well, come inside then, I'll be glad to show you my wares. Keygan Ghelve, at your service." [/COLOR] The gnome produces a ring of keys from a pocket, unlocks the front door, and leads the way inside. The storefront smells of wood and pipe smoke. Two padded chairs flank a hearth that looks to see a lot of use in warding off the autumn chill. The fireplace's carved mantle bears a tinderbox, a small vase of dried smoking leaves, and a finely wrought collection of pipes. A burgundy strip of carpet leads from the entrance to the wall across from it, where dozens - perhaps hundreds - of keys hang from tiny hooks. The keys come in all shapes and sizes. A handsomely engraved mahogany counter stretches along one wall. Behind it hangs a red curtain that neatly hides the rest of the store. Keygan Ghelve walks smoothly behind the counter, then says affably, [COLOR=Silver]"So gentlemen, how can I help you?" [/COLOR] [/QUOTE]
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