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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 2986336" data-attributes="member: 40128"><p>Flannad observes the display niche, but doesn't see anything too interesting regarding the curtain. It seems to be there just to provide a backdrop so the locksmith's wares are visible from the street. Turning toward the staircase, the gnome sees that Liracor is one step ahead of him.</p><p></p><p></p><p></p><p>Liracor and then Jon follow Flannad into the back room. While Jon looks around cautiously, Liracor rushes quickly toward the staircase. Before he can ascend, he is startled by the thump of something landing hard on the floor next to him. He whirls to see a hairless, man-sized humanoid that has leapt unnoticed from the balcony, and landed right next to him. The creature has strange skin which shimmers in color, changing from light brown to dull gray. With a snarl, the creature lunges at Liracor with a rapier before the duskblade can react!</p><p></p><p><img src="http://webzoom.freewebs.com/malvoisin2752/skulk1%2Dsmall.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-size: 12px"><strong>COMBAT!</strong></span></p><p></p><p>Surprise Round:</p><p></p><p>The creature lunges at Liracor with its rapier, but the duskblade's chainmail harmlessly turns aside the thrust.</p><p></p><p>Round 1 Actions?</p><p></p><p>(OOC: Note that I've decided not to reveal the initiative order for this combat. It's an experiment, we'll see how it goes. It will require the players to anticipate and offer conditional actions. I'm trying to create combats that are more narrative/cinematic, and less mechanical.)</p><p></p><p><span style="font-size: 9px">Map Key: L=Liracor, J=Jon, f=Flannad, 1=Enemy</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 2986336, member: 40128"] Flannad observes the display niche, but doesn't see anything too interesting regarding the curtain. It seems to be there just to provide a backdrop so the locksmith's wares are visible from the street. Turning toward the staircase, the gnome sees that Liracor is one step ahead of him. Liracor and then Jon follow Flannad into the back room. While Jon looks around cautiously, Liracor rushes quickly toward the staircase. Before he can ascend, he is startled by the thump of something landing hard on the floor next to him. He whirls to see a hairless, man-sized humanoid that has leapt unnoticed from the balcony, and landed right next to him. The creature has strange skin which shimmers in color, changing from light brown to dull gray. With a snarl, the creature lunges at Liracor with a rapier before the duskblade can react! [img]http://webzoom.freewebs.com/malvoisin2752/skulk1%2Dsmall.jpg[/img] [SIZE=3][B]COMBAT![/B][/SIZE] Surprise Round: The creature lunges at Liracor with its rapier, but the duskblade's chainmail harmlessly turns aside the thrust. Round 1 Actions? (OOC: Note that I've decided not to reveal the initiative order for this combat. It's an experiment, we'll see how it goes. It will require the players to anticipate and offer conditional actions. I'm trying to create combats that are more narrative/cinematic, and less mechanical.) [SIZE=1]Map Key: L=Liracor, J=Jon, f=Flannad, 1=Enemy[/SIZE] [/QUOTE]
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