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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3003383" data-attributes="member: 40128"><p>Jon's suggestion seems agreeable to everyone, so the party turns to leave the temple. As Jon turns away from the skulk, it starts to howl and thrash violently once again, screaming, <span style="color: indigo">"NOOOOO! You let me go! Let me gooooo!"</span></p><p></p><p>Jenya raises her voice to be heard over the skulk's cries, <span style="color: MediumTurquoise">"We will do our best to care for the creature here, but if it cannot be calmed, we may have no choice but to turn it over to the town watch. Still, we will try not to do so. Go under the protection of St. Cuthbert, our prayers are with you."</span></p><p></p><p>The party soon disperses for the night, each retiring to his respective inn or home. A good night's sleep is the order of the day, although it may be hard to come by in the excitement of the journey to come.</p><p></p><p>(OOC: If anyone wishes to do anything specific for the balance of the evening, please insert it here. Otherwise, I'll go ahead and advance to the next day.)</p><p>-------------------------------------------------------</p><p><span style="font-size: 9px"><strong>Freeday, Ready'reat the 21st</strong></span></p><p></p><p>The group assembles early at Ghelve's Locks, as prepared as they can be for what awaits them below the surface. Although his business is not yet open at this early hour, Keygan Ghelve expectantly lets the party inside. As he does, the group cannot help but notice his much diminished stature. In response to any questions or puzzled looks, the gnome mumbles, <span style="color: silver">"I usually only wear my stilts during business hours. Don't like customers looking down on me..."</span> </p><p></p><p>After all last-minute details have been checked, and the party is completely ready to go, Keygan unlocks the secret door under the stairs again, and says, <span style="color: silver">"Thank you for doing this for me...and for Starbrow. I don't know whether you'll be able to rescue any of the stolen townspeople...but all of Cauldron will be in your debt if you can. Good luck to you!"</span></p><p></p><p>With that, the party steps forth into the unknown. The stone staircase, its steps shrouded with cobwebs and dust, descends twenty feet to a ten-foot-square landing that bends to the right and plunges into darkness. An empty iron torch sconce is mounted to one wall of the landing.</p><p></p><p>(OOC: Okay, you're going in! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The group will need a light source to able to go any further, so we'll hold up here to take care of that, and for some role-playing opportunity. I am presuming that the marching order I presented in the OOC thread is acceptable to all of you.)</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3003383, member: 40128"] Jon's suggestion seems agreeable to everyone, so the party turns to leave the temple. As Jon turns away from the skulk, it starts to howl and thrash violently once again, screaming, [color=indigo]"NOOOOO! You let me go! Let me gooooo!"[/color] Jenya raises her voice to be heard over the skulk's cries, [color=MediumTurquoise]"We will do our best to care for the creature here, but if it cannot be calmed, we may have no choice but to turn it over to the town watch. Still, we will try not to do so. Go under the protection of St. Cuthbert, our prayers are with you."[/color] The party soon disperses for the night, each retiring to his respective inn or home. A good night's sleep is the order of the day, although it may be hard to come by in the excitement of the journey to come. (OOC: If anyone wishes to do anything specific for the balance of the evening, please insert it here. Otherwise, I'll go ahead and advance to the next day.) ------------------------------------------------------- [size=1][B]Freeday, Ready'reat the 21st[/B][/size] The group assembles early at Ghelve's Locks, as prepared as they can be for what awaits them below the surface. Although his business is not yet open at this early hour, Keygan Ghelve expectantly lets the party inside. As he does, the group cannot help but notice his much diminished stature. In response to any questions or puzzled looks, the gnome mumbles, [color=silver]"I usually only wear my stilts during business hours. Don't like customers looking down on me..."[/color] After all last-minute details have been checked, and the party is completely ready to go, Keygan unlocks the secret door under the stairs again, and says, [color=silver]"Thank you for doing this for me...and for Starbrow. I don't know whether you'll be able to rescue any of the stolen townspeople...but all of Cauldron will be in your debt if you can. Good luck to you!"[/color] With that, the party steps forth into the unknown. The stone staircase, its steps shrouded with cobwebs and dust, descends twenty feet to a ten-foot-square landing that bends to the right and plunges into darkness. An empty iron torch sconce is mounted to one wall of the landing. (OOC: Okay, you're going in! :) The group will need a light source to able to go any further, so we'll hold up here to take care of that, and for some role-playing opportunity. I am presuming that the marching order I presented in the OOC thread is acceptable to all of you.) [/QUOTE]
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