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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3041902" data-attributes="member: 40128"><p>Flannad pauses, scanning into the new room for several minutes, trying to ascertain whether anything is moving within. Finally, as satisifed as can be that the room is free of lurking danger, he enters. Thankfully, no hidden blades spring forth to stab him. </p><p></p><p>Upon entering the secret room, Flannad notes that small mounds of rubble fill the ten-foot-high, twenty-foot-square chamber. Most of the detritus is piled near the roughly-hewn tunnel bored into the west wall. </p><p></p><p>The three wooden chests which sit in the middle of the floor have lids that are carved and painted with anthropomorphic figures resembling a badger, a fox, and a rabbit respectively. The smashed remains of three padlocks are strewn around the chests. </p><p></p><p>A wooden lever, previously unseen, juts from an iron plate set into the south wall. The lever looks like it can slide up or down, and is currently in the 'down' position.</p><p></p><p>Flannad checks the floor and it appears safe, so he approaches the chests, and pokes at them. There is no response, the chests apparently are no more or less than they seem. Then, he makes a very careful search of each chest for traps, but finds none.</p><p></p><p>What next?</p><p></p><p>(OOC: I've now tried using green question marks instead of arrows to show potential paths of exploration. I think they don't hide the map as much as the arrows did.)</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3041902, member: 40128"] Flannad pauses, scanning into the new room for several minutes, trying to ascertain whether anything is moving within. Finally, as satisifed as can be that the room is free of lurking danger, he enters. Thankfully, no hidden blades spring forth to stab him. Upon entering the secret room, Flannad notes that small mounds of rubble fill the ten-foot-high, twenty-foot-square chamber. Most of the detritus is piled near the roughly-hewn tunnel bored into the west wall. The three wooden chests which sit in the middle of the floor have lids that are carved and painted with anthropomorphic figures resembling a badger, a fox, and a rabbit respectively. The smashed remains of three padlocks are strewn around the chests. A wooden lever, previously unseen, juts from an iron plate set into the south wall. The lever looks like it can slide up or down, and is currently in the 'down' position. Flannad checks the floor and it appears safe, so he approaches the chests, and pokes at them. There is no response, the chests apparently are no more or less than they seem. Then, he makes a very careful search of each chest for traps, but finds none. What next? (OOC: I've now tried using green question marks instead of arrows to show potential paths of exploration. I think they don't hide the map as much as the arrows did.) [/QUOTE]
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