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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3045761" data-attributes="member: 40128"><p>Flannad, after stashing away the gray bag, decides to heed Liracor's suggestion over Jon's. The whisper gnome leads the way west into the mouth of the tunnel, which turn north, then west, then north again, before exiting forth into a new room. </p><p></p><p>Metal wreckage and broken gears lie strewn about the oddly-shaped chamber. Standing in the middle of the room is the half-built metal framework of a four-legged, five-foot-tall construct with one arm ending in a spiked wedge. Its other arm is nowhere to be seen. Gear doors are set into the north and south walls (The northern is marked with a 'Z' glyph, the southern with a 'U'). In addition to the tunnel from which the group just emerged, another of the roughly hewn tunnels leads north, just near the 'Z' door. Webs fill the corners of the rooms.</p><p></p><p>Suddenly, before anyone can react, something darts out from behind the unfinished automoton. It's a skulk that appears to be covered in rags. It swiftly scrambles away and out of the room, running into the darkness of the northern tunnel.</p><p></p><p>Actions?</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3045761, member: 40128"] Flannad, after stashing away the gray bag, decides to heed Liracor's suggestion over Jon's. The whisper gnome leads the way west into the mouth of the tunnel, which turn north, then west, then north again, before exiting forth into a new room. Metal wreckage and broken gears lie strewn about the oddly-shaped chamber. Standing in the middle of the room is the half-built metal framework of a four-legged, five-foot-tall construct with one arm ending in a spiked wedge. Its other arm is nowhere to be seen. Gear doors are set into the north and south walls (The northern is marked with a 'Z' glyph, the southern with a 'U'). In addition to the tunnel from which the group just emerged, another of the roughly hewn tunnels leads north, just near the 'Z' door. Webs fill the corners of the rooms. Suddenly, before anyone can react, something darts out from behind the unfinished automoton. It's a skulk that appears to be covered in rags. It swiftly scrambles away and out of the room, running into the darkness of the northern tunnel. Actions? [/QUOTE]
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