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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3074413" data-attributes="member: 40128"><p>As Dowlee tends to Liracor, and Remen falls into a slumber, Jon and Flannad begin making a thorough search through the lab, paying special attention to the upright table and broken cabinet. </p><p></p><p>The table holds all the trappings of a quality alchemical laboratory, and would probably be of considerable value to someone with an interest in such matters. The search turns up several empty glass flasks, as well as a few that contain some harmless powder or hardened sludge. More interestingly, the pair turn up quite an assembly of useful alchemical items, inventoried as follows:</p><p></p><p>-2 flasks of acid</p><p>-20 tindertwigs</p><p>-3 flasks of alchemist's fire</p><p>-4 vials of antitoxin</p><p>-2 smokesticks</p><p>-8 sunrods</p><p>-1 thunderstone</p><p></p><p>The search also turns up another vial whose contents are not immediately known. The liquid within has a strong chemical smell, like a solvent.</p><p></p><p>What's more, Flannad spots on the table a 5-inch steel rod with an engraved rune on the end and notches at the other...another gear door key! This one is engraved with the gnomish letter 'U'.</p><p></p><p>Turning his attention to the fan on the ceiling, Jon notes only that the gears and rope belt look like they must turn the fan somehow, but its power source cannot be seen here.</p><p></p><p>Convinced that there must be another entrance to the room (other than the tunnel dug in the wall), the pair scan all of the walls carefully...and find not one but <em>three</em> secret doors! There is one on the north wall, and one on the south, as well as one leading east in the southeast corner. The one on the south wall seems as though it must lead back into the long hallway the party traversed earlier.</p><p></p><p>What now?</p><p></p><p>OOC: Go ahead and divvy up the treasure found, and let me know what you want to do to safeguard yourselves for a night's stay in the lovely accomodations of Jzadirune! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And hey, don't forget as you find stuff, that your duskblade can use Detect Magic a few times each day. That's a handy ability, you should take advantage of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3074413, member: 40128"] As Dowlee tends to Liracor, and Remen falls into a slumber, Jon and Flannad begin making a thorough search through the lab, paying special attention to the upright table and broken cabinet. The table holds all the trappings of a quality alchemical laboratory, and would probably be of considerable value to someone with an interest in such matters. The search turns up several empty glass flasks, as well as a few that contain some harmless powder or hardened sludge. More interestingly, the pair turn up quite an assembly of useful alchemical items, inventoried as follows: -2 flasks of acid -20 tindertwigs -3 flasks of alchemist's fire -4 vials of antitoxin -2 smokesticks -8 sunrods -1 thunderstone The search also turns up another vial whose contents are not immediately known. The liquid within has a strong chemical smell, like a solvent. What's more, Flannad spots on the table a 5-inch steel rod with an engraved rune on the end and notches at the other...another gear door key! This one is engraved with the gnomish letter 'U'. Turning his attention to the fan on the ceiling, Jon notes only that the gears and rope belt look like they must turn the fan somehow, but its power source cannot be seen here. Convinced that there must be another entrance to the room (other than the tunnel dug in the wall), the pair scan all of the walls carefully...and find not one but [i]three[/i] secret doors! There is one on the north wall, and one on the south, as well as one leading east in the southeast corner. The one on the south wall seems as though it must lead back into the long hallway the party traversed earlier. What now? OOC: Go ahead and divvy up the treasure found, and let me know what you want to do to safeguard yourselves for a night's stay in the lovely accomodations of Jzadirune! :) And hey, don't forget as you find stuff, that your duskblade can use Detect Magic a few times each day. That's a handy ability, you should take advantage of it. ;) [/QUOTE]
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