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Phyrric Legacy - Shackled City IC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3089707" data-attributes="member: 40128"><p>(OOC: Please be sure to mark anything taken on your character sheets.)</p><p></p><p>At the southern end of the hall, the party is able to get a better look at the two passages which leave the area here. To the east, the passage looks to ascend another 20' stair, and then turns to the north. To the west, the hall connects with another larger room, whose roof also appears to be supported by large pillars.</p><p></p><p>But, the group wishes to press on in the direction which, from the information they have, is most likely to lead to the missing children. Flannad leads the way, per usual, his eyes and ears open for trouble. The group climbs the stair in the northeastern exit, and finds that the passage branches to the north after 30', and ends there in a gear door (Flannad translates its rune as 'N'). 10' further, the passage branches to the south, and leads into a room that appears to be tiled in turquoise. The sound of running water can be heard from there, and a bundle of some sort looks to be suspended from the ceiling. The present corridor ends after a total length of 60' in another closed gear door. This one is marked with the gnomish letter 'D'.</p><p></p><p>What now?</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3089707, member: 40128"] (OOC: Please be sure to mark anything taken on your character sheets.) At the southern end of the hall, the party is able to get a better look at the two passages which leave the area here. To the east, the passage looks to ascend another 20' stair, and then turns to the north. To the west, the hall connects with another larger room, whose roof also appears to be supported by large pillars. But, the group wishes to press on in the direction which, from the information they have, is most likely to lead to the missing children. Flannad leads the way, per usual, his eyes and ears open for trouble. The group climbs the stair in the northeastern exit, and finds that the passage branches to the north after 30', and ends there in a gear door (Flannad translates its rune as 'N'). 10' further, the passage branches to the south, and leads into a room that appears to be tiled in turquoise. The sound of running water can be heard from there, and a bundle of some sort looks to be suspended from the ceiling. The present corridor ends after a total length of 60' in another closed gear door. This one is marked with the gnomish letter 'D'. What now? [/QUOTE]
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