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Phyrric Legacy - Shackled City RG
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<blockquote data-quote="Land Outcast" data-source="post: 2878391" data-attributes="member: 29160"><p><strong>Remen, Reborn to the City, Wolf Marked</strong> </p><p>[sblock=Stats]</p><p><strong><em>Remen, Reborn to the City, Wolf Marked </em> </strong> </p><p>Male Human</p><p>CN-CG Medium humanoid</p><p><strong>Init:</strong> +2; <strong>Senses</strong> Listen +5, Spot +4</p><p><strong>Languages:</strong> Common, Elven, Dwarven</p><p>------------------------------------------------------------------------</p><p>AC 14 <span style="color: Red">[16]</span>, touch 12 <span style="color: Red">[14]</span>, flat-footed 12 <span style="color: Red">[14]</span> </p><p>[+2 Dex, +2 Leather Armor, <span style="color: Red">[+2 Rage]</span>]</p><p><strong>HD:</strong> 1d12+1 plus 1d8+1 (hp 18) </p><p><strong>Resist:</strong> </p><p>Fort +5 [+1 Con, +2 Brb, +2 Rng]</p><p>Ref +4 <span style="color: Red">[+6]</span> [+2 Dex, +2 Rng, <span style="color: Red">[+2 Rage]</span>]</p><p>Will +1 [+1 Wis]</p><p>----------------------------------------------------------------------------------------</p><p><strong>Speed:</strong> 40 ft. (6 squares) [Fast Movement]</p><p><strong>Melee:</strong> Scimitar +5 (1d6+3/18-20) </p><p><span style="color: Red">[Scimitar+7 (1d6+5/18-20)]</span> </p><p><span style="color: Red">[Scimitar+5/+5 (1d6+5/18-20)]</span> or</p><p>Scimitar +1 (1d6+3/18-20) and Longknife -3 (1d6+1/19-20)</p><p><span style="color: Red">[Scimitar +3 (1d6+5/18-20) and Longknife -1 (1d6+2/19-20)]</span></p><p><span style="color: Red">[Scimitar +1/+1 (1d6+5/18-20) and Longknife -3 (1d6+2/19-20)]</span> or</p><p><strong>Ranged:</strong> Dagger +5 (1d4+3)</p><p><strong>Space:</strong> 5 ft. Reach: 5 ft.</p><p>Base Atk +2; Grp +5<span style="color: Red">[+7]</span> [+2 Bab, +3<span style="color: Red">[+5]</span> Str]</p><p><strong>Special Actions:</strong> Favoured enemy Humanoid (Human) +2, Whirling Frenzy <span style="color: Red">[3/day]</span></p><p>----------------------------------------------------------------------------------------</p><p><strong>Abilities:</strong> Str 16 <span style="color: Red">[20]</span>, Dex 14, Con 12, Int 14, Wis 12, Cha 10</p><p><strong>Feats:</strong> Extra Rage, Quick Draw, Urban Tracking (b)</p><p><strong>Skills:</strong> </p><p>Gather Information +5 (2cc, 4r)</p><p>Hide +3 (2cc, +2 Dex)</p><p>Knowledge (Local) +7 (2cc, 4r, +2 Int)</p><p>Listen +5 (4r, +1 Wis)</p><p>Move Silently +3 (2cc, +2 Dex)</p><p>Survival +5 (4r, +1 Wis)</p><p>Spot +4 (2cc, 1r, +1 Wis)</p><p><strong>Possessions:</strong> Dark Creeper Cloak, Leather armor, Scimitar, Longknife ["Curved Shortsword"], Torch (x10), Flint & Steel, Dagger (x3), Closed locket engraved with family rune, 67gp, 9sp</p><p></p><p>*Remen gathers the weapons (3 shortswords) and coin pouches of these thugs as well (The three pouches contain a total of 7 silver pieces and 14 copper pieces). (3sp and 7cp given to Flannad)</p><p><s>*Vial with the holy symbol of St. Cuthbert. CMW potion.</s> Given to Flannad</p><p></p><p>[sblock=Mark of the Beast [Wolf]]</p><p>One of your ancestors was a werewolf. Wolves feel a mystic bond with you.</p><p><strong>Benefits:</strong> Animals have a strange reluctance when they attack you, and suffer a -2 penalty on all attack rolls against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks.</p><p><strong>Drawbacks:</strong> You suffer a -4 penalty to saving throws made to resist lycanthropy and take a +1 point of damage from attacks made with silver weapons.</p><p><strong>Roleplaying Ideas:</strong> You have a curious animal magnitism that is at once intriguing and disturbing. You manners may be a bit crude, but you are loyal to your friends. [/sblock]</p><p></p><p>[sblock=RAGE VARIANT: WHIRLING FRENZY ]</p><p> A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Level 1]<strong>Remen, Reborn to the City, Wolf Marked</strong> </p><p>450 xp </p><p>[sblock=Stats]</p><p><strong><em>Remen, Reborn to the City, Wolf Marked </em> </strong> </p><p>Male Human</p><p>CN-CG Medium humanoid</p><p><strong>Init:</strong> +2; <strong>Senses</strong> Listen +5, Spot +3</p><p><strong>Languages:</strong> Common, Elven, Dwarven</p><p>------------------------------------------------------------------------</p><p>AC 14 <span style="color: Red">[12]</span>, touch 12 <span style="color: Red">[10]</span>, flat-footed 12 <span style="color: Red">[10]</span> </p><p>[+2 Dex, +2 Leather Armor, <span style="color: Red">[-2 Rage]</span>]</p><p><strong>HD:</strong> 1d12+1 (hp 13 <span style="color: Red">[15]</span>) </p><p><strong>Resist:</strong> </p><p>Fort +3 <span style="color: Red">[+6]</span> [+1<span style="color: Red">[+3]</span> Con, +2 Brb]</p><p>Ref +2 [+2 Dex]</p><p>Will +1 <span style="color: Red">[+3]</span> [+1 Wis, <span style="color: Red">[+2 Rage]</span>]</p><p>----------------------------------------------------------------------------------------</p><p><strong>Speed:</strong> 40 ft. (6 squares) [Fast Movement]</p><p><strong>Melee:</strong> Scimitar +4 (1d6+3/18-20) </p><p><span style="color: Red">[Scimitar+6 (1d6+5/18-20)]</span> or</p><p>Scimitar +0 (1d6+3/18-20) and Longknife -4 (1d6+1/19-20)</p><p><span style="color: Red">[Scimitar +2 (1d6+5/18-20) and Longknife -2 (1d6+2/19-20)]</span> or</p><p><strong>Ranged:</strong> Dagger +4 (1d4+3)</p><p><strong>Space:</strong> 5 ft. Reach: 5 ft.</p><p>Base Atk +1; Grp +4<span style="color: Red">[+6]</span> [+1 Bab, +3<span style="color: Red">[+5]</span> Str]</p><p><strong>Special Actions:</strong> Rage <span style="color: Red">[3/day]</span></p><p>----------------------------------------------------------------------------------------</p><p><strong>Abilities:</strong> Str 16 <span style="color: Red">[20]</span>, Dex 14, Con 12 <span style="color: Red">[16]</span>, Int 14, Wis 12, Cha 10</p><p><strong>Feats:</strong> Extra Rage, Quick Draw</p><p><strong>Skills:</strong> </p><p>Gather Information +2 (2cc)</p><p>Hide +4 (2cc, +2 Dex)</p><p>Knowledge (Local) +4 (2cc, +2 Int),</p><p>Listen +5 (4r, +1 Wis)</p><p>Move Silently +4 (2cc, +2 Dex)</p><p>Survival +5 (4r, +1 Wis)</p><p>Spot +3 (2cc, +1 Wis)</p><p><strong>Possessions:</strong> Leather armor, Scimitar, Longknife ["Curved Shortsword"], Torch (x10), Flint & Steel, Dagger (x3), Closed locket engraved with family rune, 67gp, 9sp</p><p></p><p>*Remen gathers the weapons (3 shortswords) and coin pouches of these thugs as well (The three pouches contain a total of 7 silver pieces and 14 copper pieces). (3sp and 7cp given to Flannad)</p><p>*Vial with the holy symbol of St. Cuthbert. CMW potion.</p><p></p><p>[sblock=Mark of the Beast [Wolf]]</p><p>One of your ancestors was a werewolf. Wolves feel a mystic bond with you.</p><p><strong>Benefits:</strong> Animals have a strange reluctance when they attack you, and suffer a -2 penalty on all attack rolls against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks.</p><p><strong>Drawbacks:</strong> You suffer a -4 penalty to saving throws made to resist lycanthropy and take a +1 point of damage from attacks made with silver weapons.</p><p><strong>Roleplaying Ideas:</strong> You have a curious animal magnitism that is at once intriguing and disturbing. You manners may be a bit crude, but you are loyal to your friends. [/sblock]</p><p>[spoiler][100]-10-15-10-0.1-1-6[/spoiler]</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>He doesn't know who wanted his parents out of Cauldron, he doesn't know what the people he sees in the underground complexes are doing, he doesn't know anything beyond the rim of the volcano. He does know where to remain during the Flood, he does know who to speak with, he does know what the innkeeper does with the rats he sells: stew.</p><p></p><p>After his parents were murdered by someone he's yet to hear about, he was taken under the wing of an old man, an old man who knew the city upside down. When the old one entered the house, Remmen was still there, he hadn't left since finding his parents' corpses. </p><p></p><p><em>"Why had the old man entered my house?"</em></p><p></p><p>Seven years ago, when the plague, his tutor disappeared from their home down in the underground complexes, after having taught Remmen enough so that he could survive down there... but he was alone, time became a torture and lack of purpose an executioner. To avoid madness, he took refuge in that part of the mind that just numbs all reasoning and memories... the time went by and he scarcely left the underground, for a period of six years he was a beast.</p><p></p><p>But then she appeared before him, she might have been lost, for sure she was lost, she was shivering and sobbing, fallen. He approached her as a wolf might approach a fallen doe... but when her eyes came into view, sky blue eyes with a silver streak, he was striken. Without a word he hauled her up his shouders and took her to the surface... his world had been breached, his life had been changed...</p><p></p><p>Altough he is in that feral, when he took her to the streets he wouldn't accept to leave her alone, and the first words to come out of his mouth, with a broken voice, were "I won't leave you" <em>Father, Mother, The Old Man</em> "I'll help you not get lost"</p><p></p><p>At the time his attitude is quite similar to an animal's, little speech is used; it's not like he doesn't know to speak, when he does so it is with a heavy pronunciation, like he has to think the word as he is saying it.</p><p></p><p>He has turned out to know quite a bit about the town for someone found in such a state in the underground complexes. And he has been hanging out more within the city, making connections with people he should know. Or so he says... "The Old man told me knowing where you are is of great importance"</p><p>His speech improved; but he still isn't a chatterbox.</p><p></p><p><s>After that he first remembered her eyes, so it was for many nights... then he started to remember his life, to search for what he had buried, to recall the old one's teachings. And so he started going sporadically to the surface and learning what had been going on the last twelve years... He finally decided to come out to stay, those eyes are still looking at him in the night.</s> [/sblock]</p><p></p><p>[sblock=Dowlee]</p><p>I imagined her as being kind of segregated because of being a bit off, but not overly so. Since she has some natural abilities as a healer, though, she became trained in the trade. I figure her job would be that of a travelling medic/healer.</p><p></p><p>I suppose the easiest thing would be that she was jumped while travelling and left for dead in a river.</p><p>-</p><p>"No matter when, where, or whom; if you you see them dastards ever again just point at them. My fangs will call them down." -Taps the pommels of his "fangs", his scimitar and his curved dagger- "At least teach them respect you, who helped me rise."</p><p></p><p>Her mere presence down there made more for him than he'll ever be able to do for her. And he knows it.</p><p>-</p><p>"I never got a good look at them. Their faces were masked, and I don't even know why they attacked me. They didn't steal anything either..." Dowlee is shaken by the experience, but seems to be recovering quickly.</p><p></p><p>A friendly face, then, was worth all the gold in the kingdom.</p><p>-----------------------------</p><p>So, did having something/someone to help/protect help him realize something about himself or something?</p><p>-</p><p>It's an instinct, calling him to protect those who are in similar situation as his. That is the first part.</p><p></p><p>The second part: Having someone to care about is a symbol for him, until now he had been taken care of, then he was alone, now it is something like "completing the circle". He's seen it down the sewers and up in the city, those who eat be eaten.</p><p></p><p>That brought him a purpose greater than "will I be able to eat tommorow?", basically awoke the human within him. Curiosity was the first thing moved when he saw her, but then other more human-like emotions/thoughts started returning.</p><p>[/sblock]</p><p></p><p>[sblock=Description]Once clean, he is a somehow stocky built human about 1,60 in height and 60 cm. from shoulder to shoulder. Wiry but with strength in his muscles under normal skin, not tanned skin, but covered with multitude of small scars with a specially nasty one over his right eye.</p><p></p><p>Raven black hair (now freed from its tangles and grime which included some cutting there, leaving him with slightly-longer-than-short hair) and thick sideburns (that follow the hair's line) serve as a frame for thick factions, thin lips, and two deep emerald eyes. Could even be considered handsome.</p><p></p><p>Clothing and items:</p><p>A light leather armor, of averadge quality, looks like it is properly taken care of.</p><p>A sword at each hip, one shorter than the other, both curved blades.</p><p>A simple locket on a chain around his neck.</p><p>A dagger in a sheath at his left boot, one at the blet at his back, and other sheathed under the armor.[/sblock]</p><p></p><p>Project: Urban Ranger[/sblock]</p><p></p><p>note: this would be him when REALLY pissed off (Iron claws apart)</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2878391, member: 29160"] [B]Remen, Reborn to the City, Wolf Marked[/B] [sblock=Stats] [B][I]Remen, Reborn to the City, Wolf Marked [/I] [/B] Male Human CN-CG Medium humanoid [B]Init:[/B] +2; [B]Senses[/B] Listen +5, Spot +4 [B]Languages:[/B] Common, Elven, Dwarven ------------------------------------------------------------------------ AC 14 [COLOR=Red][16][/COLOR], touch 12 [COLOR=Red][14][/COLOR], flat-footed 12 [COLOR=Red][14][/COLOR] [+2 Dex, +2 Leather Armor, [COLOR=Red][+2 Rage][/COLOR]] [B]HD:[/B] 1d12+1 plus 1d8+1 (hp 18) [B]Resist:[/B] Fort +5 [+1 Con, +2 Brb, +2 Rng] Ref +4 [COLOR=Red][+6][/COLOR] [+2 Dex, +2 Rng, [COLOR=Red][+2 Rage][/COLOR]] Will +1 [+1 Wis] ---------------------------------------------------------------------------------------- [B]Speed:[/B] 40 ft. (6 squares) [Fast Movement] [B]Melee:[/B] Scimitar +5 (1d6+3/18-20) [COLOR=Red][Scimitar+7 (1d6+5/18-20)][/COLOR] [COLOR=Red][Scimitar+5/+5 (1d6+5/18-20)][/COLOR] or Scimitar +1 (1d6+3/18-20) and Longknife -3 (1d6+1/19-20) [COLOR=Red][Scimitar +3 (1d6+5/18-20) and Longknife -1 (1d6+2/19-20)][/COLOR] [COLOR=Red][Scimitar +1/+1 (1d6+5/18-20) and Longknife -3 (1d6+2/19-20)][/COLOR] or [B]Ranged:[/B] Dagger +5 (1d4+3) [B]Space:[/B] 5 ft. Reach: 5 ft. Base Atk +2; Grp +5[COLOR=Red][+7][/COLOR] [+2 Bab, +3[COLOR=Red][+5][/COLOR] Str] [B]Special Actions:[/B] Favoured enemy Humanoid (Human) +2, Whirling Frenzy [COLOR=Red][3/day][/COLOR] ---------------------------------------------------------------------------------------- [B]Abilities:[/B] Str 16 [COLOR=Red][20][/COLOR], Dex 14, Con 12, Int 14, Wis 12, Cha 10 [B]Feats:[/B] Extra Rage, Quick Draw, Urban Tracking (b) [B]Skills:[/B] Gather Information +5 (2cc, 4r) Hide +3 (2cc, +2 Dex) Knowledge (Local) +7 (2cc, 4r, +2 Int) Listen +5 (4r, +1 Wis) Move Silently +3 (2cc, +2 Dex) Survival +5 (4r, +1 Wis) Spot +4 (2cc, 1r, +1 Wis) [B]Possessions:[/B] Dark Creeper Cloak, Leather armor, Scimitar, Longknife ["Curved Shortsword"], Torch (x10), Flint & Steel, Dagger (x3), Closed locket engraved with family rune, 67gp, 9sp *Remen gathers the weapons (3 shortswords) and coin pouches of these thugs as well (The three pouches contain a total of 7 silver pieces and 14 copper pieces). (3sp and 7cp given to Flannad) [S]*Vial with the holy symbol of St. Cuthbert. CMW potion.[/S] Given to Flannad [sblock=Mark of the Beast [Wolf]] One of your ancestors was a werewolf. Wolves feel a mystic bond with you. [B]Benefits:[/B] Animals have a strange reluctance when they attack you, and suffer a -2 penalty on all attack rolls against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks. [B]Drawbacks:[/B] You suffer a -4 penalty to saving throws made to resist lycanthropy and take a +1 point of damage from attacks made with silver weapons. [B]Roleplaying Ideas:[/B] You have a curious animal magnitism that is at once intriguing and disturbing. You manners may be a bit crude, but you are loyal to your friends. [/sblock] [sblock=RAGE VARIANT: WHIRLING FRENZY ] A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.[/sblock] [/sblock] [sblock=Level 1][B]Remen, Reborn to the City, Wolf Marked[/B] 450 xp [sblock=Stats] [B][I]Remen, Reborn to the City, Wolf Marked [/I] [/B] Male Human CN-CG Medium humanoid [B]Init:[/B] +2; [B]Senses[/B] Listen +5, Spot +3 [B]Languages:[/B] Common, Elven, Dwarven ------------------------------------------------------------------------ AC 14 [COLOR=Red][12][/COLOR], touch 12 [COLOR=Red][10][/COLOR], flat-footed 12 [COLOR=Red][10][/COLOR] [+2 Dex, +2 Leather Armor, [COLOR=Red][-2 Rage][/COLOR]] [B]HD:[/B] 1d12+1 (hp 13 [COLOR=Red][15][/COLOR]) [B]Resist:[/B] Fort +3 [COLOR=Red][+6][/COLOR] [+1[COLOR=Red][+3][/COLOR] Con, +2 Brb] Ref +2 [+2 Dex] Will +1 [COLOR=Red][+3][/COLOR] [+1 Wis, [COLOR=Red][+2 Rage][/COLOR]] ---------------------------------------------------------------------------------------- [B]Speed:[/B] 40 ft. (6 squares) [Fast Movement] [B]Melee:[/B] Scimitar +4 (1d6+3/18-20) [COLOR=Red][Scimitar+6 (1d6+5/18-20)][/COLOR] or Scimitar +0 (1d6+3/18-20) and Longknife -4 (1d6+1/19-20) [COLOR=Red][Scimitar +2 (1d6+5/18-20) and Longknife -2 (1d6+2/19-20)][/COLOR] or [B]Ranged:[/B] Dagger +4 (1d4+3) [B]Space:[/B] 5 ft. Reach: 5 ft. Base Atk +1; Grp +4[COLOR=Red][+6][/COLOR] [+1 Bab, +3[COLOR=Red][+5][/COLOR] Str] [B]Special Actions:[/B] Rage [COLOR=Red][3/day][/COLOR] ---------------------------------------------------------------------------------------- [B]Abilities:[/B] Str 16 [COLOR=Red][20][/COLOR], Dex 14, Con 12 [COLOR=Red][16][/COLOR], Int 14, Wis 12, Cha 10 [B]Feats:[/B] Extra Rage, Quick Draw [B]Skills:[/B] Gather Information +2 (2cc) Hide +4 (2cc, +2 Dex) Knowledge (Local) +4 (2cc, +2 Int), Listen +5 (4r, +1 Wis) Move Silently +4 (2cc, +2 Dex) Survival +5 (4r, +1 Wis) Spot +3 (2cc, +1 Wis) [B]Possessions:[/B] Leather armor, Scimitar, Longknife ["Curved Shortsword"], Torch (x10), Flint & Steel, Dagger (x3), Closed locket engraved with family rune, 67gp, 9sp *Remen gathers the weapons (3 shortswords) and coin pouches of these thugs as well (The three pouches contain a total of 7 silver pieces and 14 copper pieces). (3sp and 7cp given to Flannad) *Vial with the holy symbol of St. Cuthbert. CMW potion. [sblock=Mark of the Beast [Wolf]] One of your ancestors was a werewolf. Wolves feel a mystic bond with you. [B]Benefits:[/B] Animals have a strange reluctance when they attack you, and suffer a -2 penalty on all attack rolls against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks. [B]Drawbacks:[/B] You suffer a -4 penalty to saving throws made to resist lycanthropy and take a +1 point of damage from attacks made with silver weapons. [B]Roleplaying Ideas:[/B] You have a curious animal magnitism that is at once intriguing and disturbing. You manners may be a bit crude, but you are loyal to your friends. [/sblock] [spoiler][100]-10-15-10-0.1-1-6[/spoiler] [/sblock] [sblock=Background] He doesn't know who wanted his parents out of Cauldron, he doesn't know what the people he sees in the underground complexes are doing, he doesn't know anything beyond the rim of the volcano. He does know where to remain during the Flood, he does know who to speak with, he does know what the innkeeper does with the rats he sells: stew. After his parents were murdered by someone he's yet to hear about, he was taken under the wing of an old man, an old man who knew the city upside down. When the old one entered the house, Remmen was still there, he hadn't left since finding his parents' corpses. [I]"Why had the old man entered my house?"[/I] Seven years ago, when the plague, his tutor disappeared from their home down in the underground complexes, after having taught Remmen enough so that he could survive down there... but he was alone, time became a torture and lack of purpose an executioner. To avoid madness, he took refuge in that part of the mind that just numbs all reasoning and memories... the time went by and he scarcely left the underground, for a period of six years he was a beast. But then she appeared before him, she might have been lost, for sure she was lost, she was shivering and sobbing, fallen. He approached her as a wolf might approach a fallen doe... but when her eyes came into view, sky blue eyes with a silver streak, he was striken. Without a word he hauled her up his shouders and took her to the surface... his world had been breached, his life had been changed... Altough he is in that feral, when he took her to the streets he wouldn't accept to leave her alone, and the first words to come out of his mouth, with a broken voice, were "I won't leave you" [I]Father, Mother, The Old Man[/I] "I'll help you not get lost" At the time his attitude is quite similar to an animal's, little speech is used; it's not like he doesn't know to speak, when he does so it is with a heavy pronunciation, like he has to think the word as he is saying it. He has turned out to know quite a bit about the town for someone found in such a state in the underground complexes. And he has been hanging out more within the city, making connections with people he should know. Or so he says... "The Old man told me knowing where you are is of great importance" His speech improved; but he still isn't a chatterbox. [S]After that he first remembered her eyes, so it was for many nights... then he started to remember his life, to search for what he had buried, to recall the old one's teachings. And so he started going sporadically to the surface and learning what had been going on the last twelve years... He finally decided to come out to stay, those eyes are still looking at him in the night.[/S] [/sblock] [sblock=Dowlee] I imagined her as being kind of segregated because of being a bit off, but not overly so. Since she has some natural abilities as a healer, though, she became trained in the trade. I figure her job would be that of a travelling medic/healer. I suppose the easiest thing would be that she was jumped while travelling and left for dead in a river. - "No matter when, where, or whom; if you you see them dastards ever again just point at them. My fangs will call them down." -Taps the pommels of his "fangs", his scimitar and his curved dagger- "At least teach them respect you, who helped me rise." Her mere presence down there made more for him than he'll ever be able to do for her. And he knows it. - "I never got a good look at them. Their faces were masked, and I don't even know why they attacked me. They didn't steal anything either..." Dowlee is shaken by the experience, but seems to be recovering quickly. A friendly face, then, was worth all the gold in the kingdom. ----------------------------- So, did having something/someone to help/protect help him realize something about himself or something? - It's an instinct, calling him to protect those who are in similar situation as his. That is the first part. The second part: Having someone to care about is a symbol for him, until now he had been taken care of, then he was alone, now it is something like "completing the circle". He's seen it down the sewers and up in the city, those who eat be eaten. That brought him a purpose greater than "will I be able to eat tommorow?", basically awoke the human within him. Curiosity was the first thing moved when he saw her, but then other more human-like emotions/thoughts started returning. [/sblock] [sblock=Description]Once clean, he is a somehow stocky built human about 1,60 in height and 60 cm. from shoulder to shoulder. Wiry but with strength in his muscles under normal skin, not tanned skin, but covered with multitude of small scars with a specially nasty one over his right eye. Raven black hair (now freed from its tangles and grime which included some cutting there, leaving him with slightly-longer-than-short hair) and thick sideburns (that follow the hair's line) serve as a frame for thick factions, thin lips, and two deep emerald eyes. Could even be considered handsome. Clothing and items: A light leather armor, of averadge quality, looks like it is properly taken care of. A sword at each hip, one shorter than the other, both curved blades. A simple locket on a chain around his neck. A dagger in a sheath at his left boot, one at the blet at his back, and other sheathed under the armor.[/sblock] Project: Urban Ranger[/sblock] note: this would be him when REALLY pissed off (Iron claws apart) [/QUOTE]
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